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Thread: About the night battle...

  1. #1

    Default About the night battle...

    Quote Originally Posted by From an interview on Gamespot
    The expansion does not add the night battle feature to Rome: Total War, however.
    Why ?
    It's not like it couldn't be done, it's already in the code.
    So why shouldn't night battle be added in regular RTW ?
    If violence didn't solve your problem... well, you just haven't been violent enough.

  2. #2

    Default Re: About the night battle...

    Maybe there's a problem with adding the night attacker trait to the generals?

  3. #3
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: About the night battle...

    i dont think that's it........i dont know what's it.....unless you count stupid in.....

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  4. #4

    Default Re: About the night battle...

    The whole point of the expansion is to add extras, i mean STW and MTW had features in their expansions that where added to the original campaign, i mean the whole reason i bought viking invasion was for the new features. Come on CA give the people what they want make RTW better.

  5. #5
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: About the night battle...

    One of the things I used to like about Grigsby's Pacific War strat game was the random night action/day action feature.

    Surface actions occurred at night 90+% of the time -- which was fairly true to life. Air combat was during the day.

    Every once in a blue moon, say once every 1000 engagements or so the reverse would occur. So your precious fast carriers might -- just might -- suddenly be facing battleships at night. Added just a little bit of drama.

    RTW should do something similar. I wonder if the MM, EB, RTR folks will do it? Historical night battles were way rare, but it was a bit more frequent in siege warfare. Flaming missiles at night would be fun.

    Seamus
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  6. #6
    Bringing down the vulgaroisie Member King Henry V's Avatar
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    Default Re: About the night battle...

    A nightime siege would be quite spectacular. Flaming arrows and missiles with soldiers asaulting the walls carrying torches.
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