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  1. #1
    Master of Puppets Member bretwalda's Avatar
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    Default Re: Re-Training?

    Quote Originally Posted by GhavGrim
    Thanks Zild & Dutch_guy, I hadn't thought to try that.

    Also, when masquerading as the rebels, I noticed that the Sahara appears as a territory. ID_Africa seems to be both Cyrenacia and Sahara, but in the regular game, Sahara is not playable. Por Quoi?

    Is this to ensure the 'Rebel' faction never gets wiped out? Or did the game designers decide that the Sahara bordered too many other territories? How would I go about unlocking the Sahara for a standard game?
    Very good question! I want to fight in the Sahara, too.
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  2. #2
    Member Member Knight Templar's Avatar
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    Default Re: Re-Training?

    @bretwalda and GhavGrim: I found this in MTW modification, hope it will help

    unlocking Sahara for VI

  3. #3
    Die Frenchy! Member Joshwa's Avatar
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    Default Re: Re-Training?

    I guess you cant use the Sahara as a province because there is sod all there apart from sand! it'd probably have an income of 2 florins or something

  4. #4
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Re-Training?

    Retraining sometimes it's useful.

    Sometimes it's worthless.

    Retrain your units only when you have an improved armourer, blacksmith......
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  5. #5
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Re-Training?

    Quote Originally Posted by edyzmedieval
    Retraining sometimes it's useful.

    Sometimes it's worthless.

    Retrain your units only when you have an improved armourer, blacksmith......
    Or when you want to replenish a good general's unit.

  6. #6
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Re-Training?

    never knew that was possible Graphic ( I played RTW before MTW , in RTW that was not possible )... thanks for the tip though.

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  7. #7
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: Re-Training?

    If you have a good general whose unit is depleted but you cannot afford to take him off defence of a frontline province, perhaps because all your other next-best generals are similarly tied down, then the best method is to train a whole fresh unit, move it to his province by the shortest route possible then do the unit-merge trick to transfer troops to make his unit full and the new one depleted.

    After that, you can use any leftovers to similarly 'top-up' other nearby units of that type.

    Alternatively, units of less than 10 horsemen can make handy scouting units and can even entice the AI to waste some missile ammo trying to get them. Being such a small target and set to a single rank deep, they can actually be quite hard to 'find the range' on.

    Unit merge trick:-

    Drop the low-tech one (most likely the veteran general) onto the higher tech one so that the whole resultant unit will carry the weapon/armour upgrade.

    If you see two units in the menu bar, like they haven't merged properly, don't be alarmed. Where both unit leaders have either a star rating or V&V's (or both), then it will always preserve at least one man from both source units, as he has a 'personality' which needs to be preserved. THis blocks auto-merging and you will have to perform the merge manually.

    Left-click on the low-tech one, in the menu bar, drag and drop it on the other. You can repeat this back and forth until the desired result is achieved. (In case I've misremembered this, practice transfers between reduced armoured/unarmoured spears units, for example, to get the drag-drop sequence in the right order).

    Incidentally, two units which are both greater than half their normal size won't auto-merge, even without stars or V&V's but you can still transfer troops in this drag-drop way, to get one of full size and one small enough to maybe merge with a third unit that has only light casualties. For instance, you can turn 4 units of spears with 70-odd men each into three full-size units and thus free up a slot in the stack for a full-size unit of some other type, rather than have to wait for it to come on as reinforcements.

    Expect to see the valour rating of your veteran unit drop as the 'green' troops lower the unit's average but rest assured that the individual members' previous valour scores are retained, as can be seen in the logfiles for any subsequent battle they fight in.

    HTH

    EYG

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