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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Re: javelins?

    The official strategy guide says javelins have an AP bonus. I looked at the RTR 6.0 txt file for unit descriptions and could not see an "ap" on any weapon attribute, but I am not a modder and maybe that is not how they are denoted. It certainly "feels" as if javelins are AP in RTR, although that may just be their very high attack value (15, IIRC). Personally, I suspect javelins may be a little too powerful in RTR although at least it generates interesting combined arms gameplay.

  2. #2
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: javelins?

    Yep, I'm rather glad they pumped up javelin units. They (as RTR missile units in general) usually are too cheap, though. E.g. Balearic slingers alone can wipe out several enemy units and cost only 120 denarii upkeep.

    Not sure about standard jav units in vanilla RTW, but Roman infantry definitely has armour piercing pila. Which makes them even more deadly.
    Vexilla Regis prodeunt Inferni.

  3. #3
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: javelins?

    In vanilla the Pilum is AP but not javelins. In RTR none of them are AP.

    I decreased all missile attack values in RTR as I found myself wanting more and more missile units for my armies and just a few inf and cav for support. I also decreased the range of slingers and archers down to MTW levels and now I use a mix of longrange missile and javelin skirmishers for my armies.


    CBR

  4. #4
    Senior Member Senior Member econ21's Avatar
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    Default Re: javelins?

    Quote Originally Posted by CBR
    I decreased all missile attack values in RTR as I found myself wanting more and more missile units for my armies and just a few inf and cav for support. I also decreased the range of slingers and archers down to MTW levels and now I use a mix of longrange missile and javelin skirmishers for my armies.
    Sounds sensible. Playing as Roman, I try to limit myself to one long range missile unit and historical proportions of velites. I think self-restraint works almost as well as editing the stats would, as the AI does not know how to exploit the high missile attack (I would not like to fight Samartia, though).

  5. #5
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: javelins?

    Quote Originally Posted by Simon Appleton
    I think self-restraint works almost as well as editing the stats would, as the AI does not know how to exploit the high missile attack (I would not like to fight Samartia, though).
    Yes Im just a number cruncher who prefer to change stats and costs so I dont have to think about making rules


    CBR

  6. #6
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: javelins?

    Pila's have AP bonus (armour piercing)
    javelines have none. They have low attack cuz they barely ever miss. and archers are overpowered in RTW.

    to give them a bit more puch change them to 8 attack or just add ,ap

    We do not sow.

  7. #7
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: javelins?

    Javelins are more plentiful, but not as useful, as they were in Medieval: Total War.

    They are very useful in specific situations like fighting elephants. No argument there. However, in a general battle it takes some time to line things up. Well, you don't have that much time in a RTW battle.
    "In war, then, let your great object be victory, not lengthy campaigns."

  8. #8
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: javelins?

    Quote Originally Posted by Doug-Thompson
    Javelins are more plentiful, but not as useful, as they were in Medieval: Total War.
    Hi Doug...good to see you back, I enjoyed your posts ever since the VI days in any case...: I know this is off-topic but in what ways were javelin units useful in MTW (except for the jinetes of course)? I always used them as cannon fodder since they were quite cheap and easily built.
    Vexilla Regis prodeunt Inferni.

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