Thanks Grey Fox and CBR.
Seems my idea wasn't so original after all. Though I didn't picture it as a single line of cav and the message further back about chasing archers isn't the same thing either. Not sure what that was about. And banners? That went over my head too.
I was on about a straightforward cav wedge into the side of an already engaged, squarish shaped block of inf, but not explicitly engaging it, just running to a destination on its far side, by running through.
I see in the notes to VI on the CD that it says they fixed "certain occasions where cav get perpetual charge bonus", so I suppose what I'm proposing is exactly that. I didn't know about it at the time, is all I can say in my defence. I thought it would be a safer mover than charge, meleé, disengage, turn around, pull away, turn around, charge again... which is a lot of clicking to do and diverts attention for rather more time than I'm comfortable with.
I prefer 'move to position' because, for as long as I've retained overall cohesion, I tend to think in terms of "I want my men to be here, here and here" and, if enemies are in the way, then my units engage automatically and I don't have to think about it, or even look at what's going on.
However, when it turns chaotic I do switch to attacking 'targets of opportunity' wherever I see them.... but I don't always see everything and often find full-strength units sat idle, whilst others are in deep trouble but too far away to be rescued. The idle units are often ones I ordered to attack but ended up in a pursuit and they weren't fast enough to catch the enemy unit. That's how they end up on the edge of the map.
Frustrating normally but this actually kept me in a recent MP battle for a good 10 mins extra, with just 2 units left (CMAA/FMAA). Lots of marching to get to the final piece of action. Our side regrouped, attacked what was left - and lost - but it was a fun match and good to have lasted that long.
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