in vanilla RTW, ancillaries were much more limited for "barbarians" then for greek and roman factions. Is EB going to change this?
If so, how?
thanks![]()
in vanilla RTW, ancillaries were much more limited for "barbarians" then for greek and roman factions. Is EB going to change this?
If so, how?
thanks![]()
Ooh, ooh, a question for me!![]()
I'll answer regarding the open beta (for the final version there will be a lot more than the beta).
In vanilla, some ancillaries were outright unavailable to the barbarian culture. But why couldn't a 'barbarian' recognize the usefulness of an architect, if he wanted to order the construction of a building?
We've also worked around some bugs from the vanilla files, so that now generals can get ancillaries after coming of age or getting married. So that's almost as good as adding a few new ancillaries.![]()
But we're adding new ancillaries, too: A handful of new historical ancillaries, a large number of ancillaries for Pahlava, new priest and temple ancillaries.
I'll be packing more in there every day until the open beta.![]()
Ok, thanks for the quick answer!
One more reason to look forword to when/it's/done![]()
Last edited by Mongoose; 08-27-2005 at 03:16.
This area is in heavy development right now, and is nowhere near being complete. The triggers for getting ancillaries will not be much different from the original files for the open beta. Some of the historical ancillaries will be a bit more historical in where they can be acquired. Fathers will affect the traits of their sons, and traits can affect ancillary acquisition, just like in vanilla.
We have some big plans for the future beyond the open beta. Only a tiny fraction of what we want will be done for the beta.
So Archimedes only to someone how is managing Syracuse? That is really great. What about factions? Will Archimedes be available to Romans as in vanilla???Originally Posted by Malrubius
![]()
Last edited by kayapó; 08-24-2005 at 19:47.
Worshiper of therother.
well, maybe it could be given to a living son at the father's death event if he is killed in battle?
now i'm here, and history is vindicated.
You can't give a general a trait if he's dead.
The death event takes place during the battle, and you can't give traits during battles. You can give traits after battles, but there's no death event that ties into the character record so a trait can be given. You have to have an event that exports character_record for a trait to be given. AFAIK, one doesn't exist.
Lots of the documented events and conditions don't even work right, or don't work at all, so I doubt there are any undocumented ones that will do the trick, and nobody has been able to find them yet.
Bookmarks