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  1. #1
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: How do you behave after the enemy routs?

    I pursue the occasional enemy, perhaps the enemy's stronger units, but I generally end the battle as soon as the option pops up. I think the AI needs all the help it can get in a campaign, and killing all its men after it loses a battle is a bit unfair as it can't do that to your own men.
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    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: How do you behave after the enemy routs?

    I always pursue the enemy , always strong units first then the weaker ones.
    To bad you can't capture the enemy , I loved that feature from MTW..

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  3. #3
    Member Member Celt Centurion's Avatar
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    Default Re: How do you behave after the enemy routs?

    Quote Originally Posted by professorspatula
    I pursue the occasional enemy, perhaps the enemy's stronger units, but I generally end the battle as soon as the option pops up. I think the AI needs all the help it can get in a campaign, and killing all its men after it loses a battle is a bit unfair as it can't do that to your own men.

    From Celt Centurion,

    I recall seeing the AI chasing my men down and killing them as they routed, and being unable to do anything about it.

    When I have the enemy routing, I usually turn my cavalry loose on them chasing the ones farther out, and then work back toward where the biggest pile of bodies is. I take my phalanx units out of phalanx formation and send them running after enemy phalanx units. Sometimes, they catch up and cut them down enough for the cavalry to finish off.

    My preference is to use cavalry to chase down archers first, peltasts and slingers next, and whatever is left afterward. I rarely overtake a horse, and as such rarely chase them unless in the case of an enemy General. I will then continue chasing the General anyway in the hope that he will turn and my cavalry catch him then.

    An enemy killed while running away will not attack me later. Given the choice of totally killing every one of a unit is preferable to a few getting away and those surviving to be the "core" of a retrained unit. If I kill them all, the unit won't be around to retrain will it? It's better to make the enemy train a totally new unit rather than the lesser expense of retraining one. I make it a point to make them train LOTS of totally new units.

    I certainly don't want them coming back later with a lot of retrained units.

    What I would like to see is being able to "loot" the defeated army after the defence of a city, or for that matter, out in the field. Think about it. Kill some 1300 bad guys, and empty their pockets for money and take their armor as well. That could offset the cost of retraining your own losses, and perhaps even upgrade your armour. In a town with only a blacksmith, it could provide armour to those who didn't have it at all.

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  4. #4
    Emperor Siris Member Siris's Avatar
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    Default Re: How do you behave after the enemy routs?

    I'll run them down everytime, especailly if I have calverly.

    If I do not run them down & massacre them, they will only reform (retrain, or just regroup with another army) & march on me again, forcing my men to fight the same cowards another day.

    So I show no mercy for the A.I. in the past has shown me none, as mentioned above, running down my men & slaughtering them.

    I strike the larger units first, the more men dead, the better, then I just move down from there.

  5. #5

    Default Re: How do you behave after the enemy routs?

    Go for the quickest and the furthest first, chase down cavalry with lighter cavalry, then go for the skirmishers, then mop up the bulk.
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    Custom User Title Member zukenft's Avatar
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    Default Re: How do you behave after the enemy routs?

    yeah...loot would be a great addition to the campaign, especially barbarian armies.
    Currently, though, all the loot in battle goes straight to the soldier's pocket. Nothing left for the general...

  7. #7
    Elephant Master Member Conqueror's Avatar
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    Default Re: How do you behave after the enemy routs?

    It really depends on many factors:

    - I often let them run, especially if I have forced a "fight to death" situation on the campaign map (either surrounding the enemy stack or they ran out of movement points and can't retreat) which means that routed units will be disbanded after the battle and will not rise against me anymore.

    - Brigands I tend to destroy more often than the troops of other factions or regional "rebels", because I really have no respect for the bandit scum.

    - If I am feeling vengeful/annoyed/angry at a particular faction/army, then I will do my best to destroy them to every last man. I will give absolutely no mercy to those troops of mine that betray my empire ( = bribed by an enemy diplomat).

    - If the enemy is going to survive (not disband after battle) and they have particularly dangerous or annoying units, such as wardogs, elephants, etc. then I will try to destroy these specific units but allow the other ones to get away.

    - If there is a pressing need to eliminate this force ASAP due to the situation on the campaign map, then I will pursue and kill as many as I can.

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  8. #8

    Default Re: How do you behave after the enemy routs?

    I always go for total annihlation I mean why not? First off, your men get experience from the slaughter and second, you don't have to deal with them in the next round. In most cases that I have encountered in RTR 6.0 the greeks kept sending in stack army after stack army at me with no end in site.

    Once they start routing I send in the Cavalry and everything I have to mop it up as best as I can.

  9. #9
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: How do you behave after the enemy routs?

    Quote Originally Posted by Celt Centurion
    From Celt Centurion,

    I recall seeing the AI chasing my men down and killing them as they routed, and being unable to do anything about it.

    There's routing during battle, and there's routing post-battle. During battle, yes the AI chases routers, as do I - that's fair game. Post-battle routing is when every unit on the opponent's side is routing, so the battle is automatically won and the option appears to end the battle immediately. The AI can't do this, the battle just ends for them, and if you're lucky your men escape to fight another day. You on the other hand can wipe them all out. Which is a tad unfair, but each to their own.
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    Member Member Celt Centurion's Avatar
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    Default Re: How do you behave after the enemy routs?

    Quote Originally Posted by professorspatula
    There's routing during battle, and there's routing post-battle. During battle, yes the AI chases routers, as do I - that's fair game. Post-battle routing is when every unit on the opponent's side is routing, so the battle is automatically won and the option appears to end the battle immediately. The AI can't do this, the battle just ends for them, and if you're lucky your men escape to fight another day. You on the other hand can wipe them all out. Which is a tad unfair, but each to their own.

    Rarely have my men escaped to fight another day;

    but;

    I shall endeavor to do the noble thing, and resist the temptation to finish off routing armies.

    Hopefully, I will see them "drop dead" when I return to the Campaign map.

    Thank you for the challenge to be "civilized".

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    Celt Centurion

  11. #11

    Default Re: How do you behave after the enemy routs?

    you drag the 13 strength unit tab button onto the 14 unit tab button... or vice versa... etc

    just drag and drop :)
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  12. #12
    Member Member Celt Centurion's Avatar
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    Default Re: How do you behave after the enemy routs?

    Quote Originally Posted by SMZ
    you drag the 13 strength unit tab button onto the 14 unit tab button... or vice versa... etc

    just drag and drop :)

    Thank you so very much for that piece of information!

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    Celt Centurion

  13. #13
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: How do you behave after the enemy routs?

    Quote Originally Posted by professorspatula
    I pursue the occasional enemy, perhaps the enemy's stronger units, but I generally end the battle as soon as the option pops up. I think the AI needs all the help it can get in a campaign, and killing all its men after it loses a battle is a bit unfair as it can't do that to your own men.
    Yep, same for me. Hunting down each one of the enemy's units gives you an unfair advantage.

    The AI does kill your routing units, but ends the battle when all your units rout (=when the message would show up). Thus, I deem it unbecoming to systematically wipe out every last enemy unit; additionally, the mopping up consumes much less time. Battles have become significantly shorter since.

    Army routing in MTW was far better represented. Firstly, units retained their defence, rendering it likely for some of them to escape the battlefield; secondly, those struck down'd have been captured, "malifying" your general if he killed 'em off too often. This defninitely should be changed again.
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  14. #14
    Legendary Member Taurus's Avatar
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    Default Re: How do you behave after the enemy routs?

    Depends how I'm feeling at the time or whether a faction has annoyed me or whether I need to tactically kill them all so I don't have to fight them again.

  15. #15

    Default Re: How do you behave after the enemy routs?

    Quote Originally Posted by professorspatula
    I pursue the occasional enemy, perhaps the enemy's stronger units, but I generally end the battle as soon as the option pops up. I think the AI needs all the help it can get in a campaign, and killing all its men after it loses a battle is a bit unfair as it can't do that to your own men.
    Yeah, I never thought of this. Usually, I chase till all are dead.

    But now, for more of a challenge, I will let them run free, to trouble me another day. Except for Romans, fleeing Romans make for a better hunt than anything else. Oh yeah, and Egyptians must die too.

  16. #16
    Aristotle, Chadalac Muskalaid Member Muska Burnt's Avatar
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    Default Re: How do you behave after the enemy routs?

    i let one man go so he can tell the tale

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    Amanuensis Member pezhetairoi's Avatar
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    Default Re: How do you behave after the enemy routs?

    I pursue and cut them all down. Pursuit is an integral part of the battle, killing them means I don't have to see their faces again, and anyway, experience is always a useful thing for my cavalry.


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  18. #18
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: How do you behave after the enemy routs?

    Gads we're a bloodthirsty lot!

    THink of the children.....






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  19. #19

    Thumbs up Re: How do you behave after the enemy routs?

    Yeah I usually kill them all (or try to), which is why I have a couple of light cavalry with every army. Equites are great for this, and they can usually chase down the enemy generals heavy cavalry unit which is good too. But after seeing some of this post information about what the computer does, maybe I'll stop slaughtering too (unless I need/want an heroic victory)

  20. #20

    Default Re: How do you behave after the enemy routs?

    Well, historically... (since that seems to be the rage - lol)

    ... spearing the enemy in the back when they turned to run was the fun part, and until the age of chivalry, such an opportunity was rarely passed up... even then, it was pretty standard procedure... very few commanders would allow an enemy to run off to trouble them another day. Rarely indeed would a general be suitably impressed by the others fortitude, honor, etc to allow them to quit the field in safety. Occasionally, to avoid over-extension, this might be done - but by and large, the loss of the battle by one side marked the begginings of a "great slaughter"...

    If you're concerned about fairness to the computer, there's a simple solution. After a loss, disband any troops which you feel would not have been able to escape. That's easily figured out. If they had light cavalry - get rid of most or all of your infantry. If some of your heavy cavalry were close to that light cavalry - get rid of them too, etc, etc. If they were a bunch of plodding phalanxes... keep your men.
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  21. #21
    Member Member Celt Centurion's Avatar
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    Default Re: How do you behave after the enemy routs?

    Equites are great for this, and they can usually chase down the enemy generals heavy cavalry unit which is good too.

    Good point there, but later on in the game, equites get fewer and fewer. I have not yet figured out how to merge 13 from one squadron, and 14 from another, and yet 27 from a third to make one full strength squadron of 54. When they get down below 50% strength, I have tended to discharge them. I really do not like using three unit cards to carry what would fit into one unit that cannot be retrained.

    I used to try to use the "obsolete" Roman Units to hunt down Rebels, but have not played as a Roman in a while. What I am considering doing, is to retrain them by upgrading their armour, and putting them back on that detail.

    Strength and Honor.

    Celt Centurion
    Last edited by Celt Centurion; 08-24-2005 at 21:27.

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