When I'm really bloodthirsty is when a garrison sallies out to attack my troops. I don't like sieges, They're costly and long.
When I'm really bloodthirsty is when a garrison sallies out to attack my troops. I don't like sieges, They're costly and long.
www.thechap.net
"We were not born into this world to be happy, but to do our duty." Bismarck
"You can't be a successful Dictator and design women's underclothing. One or the other. Not both." The Right Hon. Bertram Wilberforce Wooster
"Man, being reasonable, must get drunk; the best of life is but intoxication" - Lord Byron
"Where men are forbidden to honour a king they honour millionaires, athletes, or film-stars instead: even famous prostitutes or gangsters. For spiritual nature, like bodily nature, will be served; deny it food and it will gobble poison." - C. S. Lewis
I generally chase them down; it's also what was done in the old days. The most casualties in a battle would usally occur at this point, when battle turned to slaughter.
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
Kill, Baby, Kill!
Faster, Pussycat, Kill! Kill!
Yeah, Exterminating the routing forces is satisfying and seems true to life to me. This ain't the Age of Chivalry.
Yeah, it should go like after the battle if you took out the enemy general, there is a chance that he recover from his wounds and is captured. From there you can negotiate(with a diplomat) with that general/family member's faction whether or not they are willing to pay the ransom you set for them. If they reject, then you can either kill him, make him an ancillary and add his characteristics to the general that beated him if he was there at the fight, or give him a chance to prove himself worthy to your faction and give him a post or adopt him.You bring up a good point with ransom - I really wish that aspect was in the game... that and looting dead soldiers...
Or even better yet, if you captured the faction heir or the faction leader imagine the ransomThat or that should allow you to have more weight on the table such as calling in region disputes and such.
As for looting, yeah, they should after a battle the amount of enemy soldiers killed by you should have 30% of their costs added to you(Taking their armor and weaponry and selling it and If any of you played Command and Conquer Generals: Zero hour in which the GLA has a bounty in which they gain a certain percentage of the killed unit's cost.)
Last edited by nameless; 08-24-2005 at 20:12.
Historically, you would capture the enemy and "put them under the yoke" which meant they had to symbolicy bend under a yoke and then you sold them as slaves.
"...drag the 13 strength unit tab button onto the 14 unit tab button..."
Or you can just hit M to automerge. This will rationalise your post-Marian units too, which may or may not be what you want (retraining refreshes a unit's numbers without the experience averaging that combining cards does).
I always hunt down and kill as many routers as I can. Why let them escape?
In the BI demo only 54 stinking Romans escaped the sword. On my second attempt only 17 escaped with their lives. If I can manage to kill them all I do, there is no room for mercy
......Orda
This is Especially for Professor Spatula,
Last night, as Selucids, I continued on to finish off Pontus (those who earlier had asked for and gotten peace several times only to attack me again a few turns later). They are now confined to Artaxarta, with a full stack inside, and I have a full stack laying siege. I expect the Faction leader to die of old age before the siege is over, and from that point will probably be facing rebels.
But that is another matter.
I said yesterday that I would restrain myself on butchering fleeing enemies.
As I said, I have about 4 patrols out there doing nothing but getting rid of rebels. Just last night, I probably fought about 20 battles doing this one task. Until yesterday, the normal end result was usually 0, sometimes a few of them getting away. My own losses were never more than 2 or 3, and usually 0.
But, last night, when the option came up to end the battle, or butcher them, I ended the battle. I could not believe it. Usually more than half of them got away! On the other hand, my casualties were still not more than 3 at any battle.
Being in "fight to the death", they all "dropped dead" when I returned to the campaign map, so I don't have to fight them again later. The largest battle with them was my 275 or so against just under 900. The result was still the same. A crushing defeat for them, as the option to end battle did not come up until they were down to about 40 men, and victory for me with very few casualties.
As I said, those rebels are pests. And their very existance standing on the road lowers my income. So they have to be gotten rid of. I am finding my "Anti Rebel Patrols" are very effective for that.
Just wanted to share with you that I am trying to do the honorable thing, but golly it's hard!
Strength and Honor.
Celt Centurion
Last edited by Celt Centurion; 08-25-2005 at 17:51.
Originally Posted by womble
This helps too. Thank You!
Strength and Honor.
Celt Centurion
The greatest pleasure is to vanquish your enemies, to chase them before you, to rob them of their wealth, to see their near and dear bathed in tears, to ride their horses and sleep on the white bellies of their wives and daughters
ahem...errr...or something...dunno what just happened there, I was going to grab a twinkie bar and suddenly everything went black and there was this diabolical laughter...
dolce decorum est pro patria mori
I say again, GADS we are a bloodthirsty lot. Is this why the EB named themselves after the Barbarians, rather than the champions of civilization?
Seamus
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
I just kill as much as I can. The AI always ends the battle when all of my/enemy units are routing. They usually let the enemy general go away like nothing.That's really pissing me of!!
Chase them all down...mercilessly, it's a great way to get my General's bodyguard experience, though I'll train up my other cavalry if the enemy army is large enough. To keep to a little realism I usually chase the tougher units with my General's bg, and the weaker units with other cav.![]()
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KILL TOTAL WAR NOT FOR WOMEN OR WEAK MINDED![]()
There, but for the grace of God, goes John Bradford
My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.
I am tired and sick of war. Its glory is all moonshine. It is only those who have neither fired a shot nor heard the shrieks and groans of the wounded who cry aloud for blood, for vengeance, for desolation.
Hunt down the little b*stards...I slaughter them to the last...even if it takes twenty minutes to follow them around the map, they all will die...![]()
Couple of things. Just finished reading a book about roman generals by Adrian Goldsworthy. Killing routing enemies was generally encouraged but persuing them at length was not, due to the possiblility of them regrouping and counter attacking. There are numerous occasions where routing enemies regrouped and mounted a successful counter attack.
Personally, I only chase routers until I have the option to end the battle and that's it. The AI can't continue to chase me down so it seems a little unfair to do it to them. Equites, the general and (occasionally when I have them in the army) wardogs seem to be the best for chasing.
To me, pursuit isn´t that much fun, so I rarely do it (I suppose this is meant to be the situation when you can quit the battle the instant all enemy units on the field are fleeing), except against a reinforcement from an enemy city. Killing garrisons is always desirable.
If single units during a battle rout, or even the major part, then of course I pursuit, there´s no use having my men idling around - after all, I pay them and don´t do it for the kicks of it, so they can work for their money - and every kill could help later on.
Cut 'em down. Show no mercy. Right down to the last man.
I always have a unit or 2 of light cavalry to mercilasly cut down any routers - Numidian Cavalry Mercenaries are my fav unit for this. Always go for the furthest units first, then swoop back to kill the rest so none escape - take no prisoners!
I also charge the enemy when the AI attacks but then on the battle map decides it can't win and withdraws. I use my light cav to charge into the rear of enemy units, picking them off one at a time while the other units continue to withdraw. Again Numidian mercs are ace for this as they can give them a volley of javelins before plunging into the rearmost ranks! Ha ha
I wonder if this nearly universal approach would alter if:
The AI was scripted so that if you hit "continue" against any faction once, they would do the same to you for the next 50 turns or so.
The AI was scripted to allow a routed unit that was too close to an enemy cavalry/fast mover to either: surrender (and you incur dip/econ penalties for refusing) or go bezerk.
Seamus
P.S. Maybe its just the old role-player in me (recovering thankfully), but I tend to take on a persona in this, so always doing the methodically correct (in gamesmen terms) approach of surrounding an opponent on all but one red zone and then conducting my battle so as to force a long retreat toward that gap while my cavalry mercilessly kills every single opposing soldier seems a bit horrid. Those pixels represent people, and butchery isn't always the way to go.
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
I ussually chase 'em down except if they are rebels or i'm not patient enough to do it,also i first try to kill the best units around peasants have the best chance to escape in my battles. Also the farthest units come first unless some other important unit is behind them and they are unimportant.
it wouldnt b right to not kill them...theyd just live terrible lives after seeing everyone else in there army slaughtered.
Yes, wouldn't want them to have Survivor's Guilt. Best to just put them out of their misery.![]()
"For the glory of the Empire, KILL, KILL, KILL."
A cookie for the one that gets the quote.
"If it wears trousers generally I don't pay attention."
[IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]
While smashing routing units prior to the battle's decision seems reasonable, isn't it better to let the enemy get away so that you can fight again for more experience etc.?
Seamus
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
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