Yeah, it should go like after the battle if you took out the enemy general, there is a chance that he recover from his wounds and is captured. From there you can negotiate(with a diplomat) with that general/family member's faction whether or not they are willing to pay the ransom you set for them. If they reject, then you can either kill him, make him an ancillary and add his characteristics to the general that beated him if he was there at the fight, or give him a chance to prove himself worthy to your faction and give him a post or adopt him.You bring up a good point with ransom - I really wish that aspect was in the game... that and looting dead soldiers...
Or even better yet, if you captured the faction heir or the faction leader imagine the ransomThat or that should allow you to have more weight on the table such as calling in region disputes and such.
As for looting, yeah, they should after a battle the amount of enemy soldiers killed by you should have 30% of their costs added to you(Taking their armor and weaponry and selling it and If any of you played Command and Conquer Generals: Zero hour in which the GLA has a bounty in which they gain a certain percentage of the killed unit's cost.)
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