It's happened a couple of times now... but not always!
I start an animation from scratch....set up the basic motion, and it runs fine in Max. I have used the skeleton starting in it's default pose, moving the thing into place for frame 1, and then animating it as required.
It runs fine in max, and is just how I want it. Then I export the CAS ...no problem.
Then...when I import it again, I find that instead of the figure moving forwards ( -y ) the item moves to the side ( x ) direction.
I don't see how it can do this......anyone know what I am doing wrong?
The orientation in MAx is identical to the stock anims when I start, and remains so in Max, right up until I read the thing back in. somehow it is turning the anims to a new orientation. The model is unaffected and the direction the anim faces isn't changed either. Only the horizontal translation is messed up. I am moving the 'scene root' bone. Correct? OR should I move the pelvis or abs bone instead?
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