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  1. #1

    Default Re: Armies In Castles (Campaign Issues)

    If theres stacks both inside and outside the castle its just too easy to bribe the one in the castle - the ones outside then have to siege it or you can then also invade the province conventionally and wont have to siege the castle yourself.
    It makes the game too easy and I stopped bribing stacks inside castles completely.

  2. #2

    Default Re: Armies In Castles (Campaign Issues)

    It's not so much about bribing, as being bribed - protecting against it.

    @EYG: If you're bribing multiple stacks and need to get the timing right, then it's best to use multiple emissaries for each stack. That way, if the first is rejected, the second will attempt to bribe at the increased amount. If he is also rejected, a third can try at a further-increased amount.

    Sure, it's starting to get wildly expensive, but that doesn't mean it's definitely a bad idea - sometimes, there may be no choice. In my case, I'm just lazy - I only like the small battles ;)

  3. #3
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: Armies In Castles (Campaign Issues)

    Thanks Zild, that seems to make sense.

    I recall one attempt that I ended up aborting, due to the "he now asks for X amount" (more) and that's the end of that mission. With only one Em, that's also the end of that year and, sometimes, timing is everything.

    I pulled off a successful bribe earlier but the circumstances were slightly unusual and it took two goes, mainly down to misunderstanding on my part.

    1) They have a large 'outdoor' stack and a medium 'indoor' stack, in the castle (with ringwall, of which more later).
    2) I set up a bribery mission on the large outdoor one.
    3) On the same turn I launch an attack on the province, so I'm half hoping that the bribe is resolved before the battle and the resultant outnumbering makes it an instant retreat to castle type thing.
    4) It isn't. The battle needs to be resolved first.
    5) Battle setup screen. I realise I forgot to bring my spear units with me - whoops! I plough on regardless.
    6) Fun battle but I'll spare the details for 'Pics & history..' thread.
    7) Battle won, enemy remnants in the castle.
    8) Return to Strat map, Bribery mission goes ahead. I expect the asking price is for the now wrecked units I've just sent packing, so I cancel it.
    9) Next turn, siege is in progress, asking price still around 1500 for mostly armoured Slav Warriors and humdrum stuff but the amount of buildings, including swordsmith, port, trade post with two tradeables (Kiev, linking immediatedly to my trade network), farms+, not to mention the castle itself made it an absolute bargain, especially if I can avoid both assault losses and building damage.
    10) Activate bribery mission. End Year
    11) Siege attacker/defender losses are registered, seeing as I didn't order assault.
    12) Bribery mission resolved last but I get a message that the price has been reduced. Obvius cause but I bet you don't see that one often. Someone at CA had their thinking cap on that day, though.
    13) Bribe is accepted, territory taken, all buildings intact. Province income about 908 p.a. total, with 470-odd in trade.
    14) The 0* general who was in charge of them has 'Good Runner' plus 'Weak Principles', -20% to bribe but lack of checking beforehand means I don't know if he has just acquired EZbribe as a result of my mission or if that's what made it so cheap to begin with. Good though, innit?

    He's Steppe Cav with only 6 men, so he's getting disbanded straight away. I'd disband the lot of them and be content with the building costs saved only most of them went straight to 5-6 shields on the loyalty scale. Amazing what effects cash can have.

    Re: Castle & Ringwall. My spies have only just come online, with nil stars. I tested the first of them on the siege-in-progress and he was given a probability of opening the castle gates of..... 0%. Zip, zilch, nada.
    I would have bribed anyway but this was the real clincher.

    EYG

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  4. #4
    Member Member Geezer57's Avatar
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    Default Re: Armies In Castles (Campaign Issues)

    Quote Originally Posted by EatYerGreens
    I recall one attempt that I ended up aborting, due to the "he now asks for X amount" (more) and that's the end of that mission. With only one Em, that's also the end of that year and, sometimes, timing is everything.
    (STUFF DELETED)
    A small factor of which to be aware: when your Emissary reports back that the bribe amount has increased, there's often an option to go ahead at the old (reduced) amount. If you choose this option, you run the risk of the AI General becoming offended, and executing your Emissary for soiling his honor. No self-respecting General should take a little bribe!
    My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."

  5. #5
    Member Member Ulair's Avatar
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    Default Re: Armies In Castles (Campaign Issues)

    Quote Originally Posted by Zild
    It's not so much about bribing, as being bribed - protecting against it.
    Don't let enemy emissaries live long enough to get near your low-loyalty stacks. Kill 'em at your border - or ideally someone else's border .

    Cheers,
    Ulair
    Bring me my broadsword and clear understanding...
    - Jethro Tull, Broadsword

  6. #6

    Default Re: Armies In Castles (Campaign Issues)

    Alas, not possible in the current circumstances - my major stacks are on my borders, and his borders have BFs - I think I'd rather let him buy my army than lose loads of assassins... and STILL have the emissary alive to bribe my armies :p

  7. #7
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: Armies In Castles (Campaign Issues)

    Assassin 'suckage' tends to happen when both attacker and target are in the same province when you order the attack.

    Try this.

    Emissary is in A (your province)
    Assassin is in B (your province), next door.

    Pick up assassin, drop him in Province A. Pick him up again and drop him on the Emissary. End Turn.

    If the AI pulls off its cheaty attack-detection trick, you will at least have scared him off your turf for a year. Your assassin will be left behind in Province A and will attempt to cross the border in pursuit next year.
    Pick him up and drop him again to cancel the mission, then move him back to Prov B.
    Repeat as necessary. Sometimes you may succeed in getting the target.

    If Province A is a port, then make assassin's Province B be one of your other ports but not next-door, as he will attempt the overland route, which I think plays a part in the escape cheat. This time, don't move him into A, just drop him on the Em from where he stands, in B. He will auto-move by the sea route.

    More often than not, this time he'll kill the target because the AI somehow doesn't see it coming...

    EYG

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