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Thread: Unit Balancing

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  1. #1

    Default Unit Balancing

    Legio,
    You stated earlier you could use some help in unit balancing. I have limited time, but I am fairly analytical and perhaps I can help out using this skill.

    Looking at the export_descr_unit file there are several attributes defined for a particular unit such as unit types and numbers, offensive and defensive abilities, mentality, hit points, special abilities, ground and heat modifiers, etc. Does anyone from your team know the battle algorithm that was used in RTW using these attributes? Does your staff have the ability to modify this algorithm or does the balancing have to be done by trial and error by adjusting the values of the attributes?

    If the algorithm is known then original balancing could be calculated using appropriate formulas and then they can be validated and adjusted accordingly with testing. This could save some time. Other attributes can be used to tweak the units such as adjusting starting and upkeep salaries, city wealth, and morale to name a few. If you have the algorithm I would like to take a look at it and determine if I could be of any help.

    WarBird

  2. #2
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Unit Balancing

    We know approximately how the algorithms work, but we can't adjust them, it's hard-coded. We're saving balancing of upkeep and recruitment costs until we've made the campaign map, but we are able to start balancing all the units quite soon, using placeholders until all units have been skinned and modelled.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  3. #3
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Unit Balancing

    im almost done so i dont really need help with it...

    We do not sow.

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