Nah, it was just a way of getting some attention to the interesting subject - getting an overview over what's left to do until the first open beta. But I'm thinking about, perhaps, releasing a beta with a campaign map where only saxons, welsh, vikings and gaelic factions are included. Making a campaign map from a small part of the existing one wouldn't be too problematic. Could be an interesting demo to increase the interest in this mod. It would then be released as a demo, not a beta.Originally Posted by ScionTheWorm
But the main idea of this thread was to get an overview. I'm not sure how much time scripting etc. will take, but it seems skinning is what takes most time - by far a lot more time than other tasks, and will be our bottleneck. I'll try to learn skinning when I've taken care of the remaining campaign map terrain making, scripting, some minor researching (quotes, in-game texts etc.) and all minor details needed for a release, before I'll start working on skinning. Needless to say, I'll then be a newbie at skinning, but hopefully my skins won't look too awful... and it's probably not easy to come anywhere close to those of our current skinnersBut I could skin the factions there so far seems there hasn't been any interest in skinning - asturia, al andalus, abbassids and bulgars.
But - that's only ONE more skinner. Ideally, we'd want 5, in order to get the speed we want, so that skinning keeps up with coding. Don't feel stressed, I'll do what I can to recruit as many more skinners as possible.
Bookmarks