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  1. #1
    is not a senior Member Meneldil's Avatar
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    Default Re : First open beta of AOVAF

    Well, to have names working, you must edit 3 files. Sending only one would be useless.

    If you want, I can send them all.

    About the beta, BDH made a huge map, and I think we would be able to use some part of it. Have a look at the Arthurian mod. You'll see screenshots.

  2. #2
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Re : First open beta of AOVAF

    Quote Originally Posted by Meneldil
    Well, to have names working, you must edit 3 files. Sending only one would be useless.

    If you want, I can send them all.

    About the beta, BDH made a huge map, and I think we would be able to use some part of it. Have a look at the Arthurian mod. You'll see screenshots.
    Yeah, I meant all of them

    And we have permission to use that map? If so, very great for the mod. Agreeing with NeonGod's comment above - that provincial campaign is a feature that should be used more - I'm wondering if the map of BDH could, if we get the permission, perhaps be used as one of many provincial campaigns included in the mod. I think creating a number of different provincial campaigns for the mod would be a nice addition compared to other mods, as it's a good way of implementing historical battles with a strategical element added. The adding of several provincial campaigns would however probably be a last minute addition, it's not an essential feature and should have lower priority. But the map is of course of interest for the demo release.
    Last edited by Rodion Romanovich; 12-28-2005 at 19:31.
    Under construction...

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  3. #3

    Default Re: First open beta of AOVAF

    Just a thought, though, but if there is to be a provincial campaign set in Britain, should the Hiberno-Norse be their own faction? It could also be a time to add the Danelaw.

  4. #4
    is not a senior Member Meneldil's Avatar
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    Default Re : First open beta of AOVAF

    I fwe make a provincial campaign, we'll use batch files to have much more factions (all unused factions such as Asturia, Cordoba etc. will be converted into a revelant faction)

  5. #5
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: First open beta of AOVAF

    The mod really looks good. If you want a closed beta, I'll sign up. Only for SP.

    Do you plan on releasing it for BI?!
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    is not a senior Member Meneldil's Avatar
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    Default Re : First open beta of AOVAF

    Looks like so
    Hopefully, BI will bring a few nice features.

  7. #7
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: First open beta of AOVAF

    just thinking about something regarding provincial campaigns... mustn't the scripts, factions, unit stats, units, skins be the same if many in one mod? only the campaign map would change, right?

  8. #8

    Default Re: First open beta of AOVAF

    Well, the factions would change based on the campaign..

  9. #9
    is not a senior Member Meneldil's Avatar
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    Default Re : Re: First open beta of AOVAF

    Quote Originally Posted by ScionTheWorm
    just thinking about something regarding provincial campaigns... mustn't the scripts, factions, unit stats, units, skins be the same if many in one mod? only the campaign map would change, right?
    With a batch file, we can edit all the factions/skins/etc.

    Edit : I'll explain better. For a provincial campaign, we can have 2 (or more) set of text files and move them around, depending on what campaign the player is going to launch.

    Ie : One set of files in which Cordoba is replaced by Mercia and the Caliphate by Northumbria. Both faction will have access to the Saxons units buildings and will be similar to the Saxon (that would be called Wessex) faction. The only things we would have to do are skins/symbols for these new factions.

    If he doesn't want to play this campaign, the player will have to launch the batch file that will install the other set of files.
    Last edited by Meneldil; 09-01-2005 at 09:51.

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