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  1. #33
    is not a senior Member Meneldil's Avatar
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    Default Re : Re: First open beta of AOVAF

    Quote Originally Posted by ScionTheWorm
    just thinking about something regarding provincial campaigns... mustn't the scripts, factions, unit stats, units, skins be the same if many in one mod? only the campaign map would change, right?
    With a batch file, we can edit all the factions/skins/etc.

    Edit : I'll explain better. For a provincial campaign, we can have 2 (or more) set of text files and move them around, depending on what campaign the player is going to launch.

    Ie : One set of files in which Cordoba is replaced by Mercia and the Caliphate by Northumbria. Both faction will have access to the Saxons units buildings and will be similar to the Saxon (that would be called Wessex) faction. The only things we would have to do are skins/symbols for these new factions.

    If he doesn't want to play this campaign, the player will have to launch the batch file that will install the other set of files.
    Last edited by Meneldil; 09-01-2005 at 09:51.

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