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Thread: Arcanii/town squares.. it's pure evil

  1. #1
    Senior Member Senior Member Oaty's Avatar
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    Default Arcanii/town squares.. it's pure evil

    Do I really need to say anything

    I never thought of this until the A.I. surprised me with a unit that can hide anywhere coming out of nowhere and running off the town square. And I thought the town square was right for the picking unguarded.

    Anyways I tried it for myself with arcanii, and sure enough the A.I. can't do a thing about it unless they accidentally stumble on the arcannii, otherwise the town is yours to keep free and clear.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  2. #2

    Default Re: Arcanii/town squares.. it's pure evil

    Just one more reason to get rid of a silly unit via moding

    “Hey Aristophon I was over at the stall of Simon the fish monger, and you know what … there are a bunch of bloodly Romans hiding under his tables, all in black.”

    “So….”

    “Well should we tell the Chiliarch of the cavalry, he supposed to be guarding the agora?”

    ‘Nah..”

    “Still seems damn funny Romans hiding in the agora, last I heard the siege was going well for our side… anyway I got to go, bye.”
    Last edited by conon394; 08-28-2005 at 17:04.
    'One day when I fly with my hands -
    up down the sky,
    like a bird'

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Arcanii/town squares.. it's pure evil

    The random TW ninja units are oodles of fun though.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  4. #4
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Arcanii/town squares.. it's pure evil

    hpaahhahahahah.....aghahhahahahaa

    We do not sow.

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