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Thread: Load/save bug..... again

  1. #1

    Question Load/save bug..... again

    Do not try and patch the bug. That's impossible. Instead... only try to realize the truth.
    What truth?
    There is no bug.
    There is no bug?
    Then you'll see, that it is not the bug that is patched, it is only yourself.

    No, serious. I remembered an old tread over at twcenter about the load/save bug and the possibility to work around it by not using save/load, only the “continue campaign” option in the main menu after you quit the game.

    I don’t know if this horse has been flogged to death by now. If so, I’m truly sorry to bother you with this.

    I tried the mentioned workaround in my latest campaign and I am absolutely positive about it working for me! I’m sorry I can’t provide screenshots at the moment, but I can assure you that both Germans and Seleucids (oh yeah, it happens!) expand like crazy (compared to most other AI factions that is). I play mostly very short sessions (one to three turns per session). So a lot of expansion isn’t to be expected from the AI factions with the bug in effect I guess.

    Anyway, I know this may be a moot point with the eminent release of BI (and the patch for vanilla rtw). But I considered it worth a try in the mean time…

  2. #2
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Load/save bug..... again

    Quote Originally Posted by Flippy
    Do not try and patch the bug. That's impossible. Instead... only try to realize the truth.
    What truth?
    There is no bug.
    There is no bug?
    Then you'll see, that it is not the bug that is patched, it is only yourself.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  3. #3

    Default Re: Load/save bug..... again

    Hi, err, I just joined up.

    What exactly is the save/load bug?
    Burn, piggies, burn.

  4. #4

    Default Re: Load/save bug..... again

    The load/save bug makes the AI players "forget" their objectives every time you load a saved game.

    This has some strange, but very serious effects. Like sieges being lifted the next turn after loading (nice exploit if need be btw). Hence the inability for the AI factions to expand if you load to often.
    There are more effects (diplomacy,...).

    Very annoying. Most /many people consider it a showstopper

  5. #5
    Member Member TB666's Avatar
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    Default Sv: Re: Load/save bug..... again

    Quote Originally Posted by Elros
    Hi, err, I just joined up.

    What exactly is the save/load bug?
    It is best you don't know.
    Trust me on this.

    Edit: Damn you flippy
    People only notice it if they know about it.

  6. #6

    Default Re: Sv: Re: Load/save bug..... again

    I'll try and keep my eyes shut then. I normally just use continue campaign anyway.
    Burn, piggies, burn.

  7. #7

    Default Re: Load/save bug..... again

    glad I could help

  8. #8

    Default Re: Load/save bug..... again

    Why can't I edit my post?

    Anyway, TB666, he asked....I answered. Sorry but i think the masses should be informed. Wether it be good or bad.

  9. #9
    Member Member TB666's Avatar
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    Default Sv: Re: Load/save bug..... again

    Quote Originally Posted by Flippy
    Why can't I edit my post?
    Because you are a junior member.
    Quote Originally Posted by Flippy
    Anyway, TB666, he asked....I answered. Sorry but i think the masses should be informed. Wether it be good or bad.
    Ignorance can be a bliss sometimes

  10. #10

    Default Re: Sv: Re: Load/save bug..... again

    Quote Originally Posted by TB666
    Because you are a junior member.
    Thanks!

    Ignorance IS bliss btw..... bug you say? What bug? Did the cat ate one?

  11. #11

    Default Re: Sv: Re: Load/save bug..... again

    I'm always ignorant of everything anyway. What a blissful existence I live.

    I normally play in long bursts anyway, so loading and savings at a minimum for me.

    Thanks forthe answers guys.
    Burn, piggies, burn.

  12. #12

    Default Re: Load/save bug..... again

    There is truth in the OP. In the Battle for Middle Earth game, which I played before RTW, there was much hue and cry in the forums about the memory leak problem in the game. The developers at EA said we hear you and we will fix it in the next patch. Then they issued the patch, without addressing the memory leak problem, saying instead that there is no memory leak problem.


    It was about that time I gave up on BFME.

  13. #13
    Lurker Member Mongoose's Avatar
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    Default Re: Load/save bug..... again

    Spoiler Alert, click show to read: 
    Sorry, but your wrong. Continue campaign merely loads the most recent save. Infact, you will see it if you open the save folder


    Spoiler tags for Elros

  14. #14
    Spindly Killer Fish Member ShellShock's Avatar
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    Default Re: Load/save bug..... again

    Quote Originally Posted by mongoose
    Spoiler Alert, click show to read: 
    Sorry, but your wrong. Continue campaign merely loads the most recent save. Infact, you will see it if you open the save folder


    Spoiler tags for Elros
    AFAIK CA explained the load/save bug was a "feature", in that when a save game is loaded, the AI does a complete reassessment of its position, and as part of this reassessment it decides to lift sieges and go and do something else. This suggests that there is nothing intrinsincally wrong with the save file itself, merely in what happens when a game is loaded. It is therefore possible that Continue Campaign and loading an explicit file have been coded slightly differently, so that the reassessment only occurs for the latter.

    Having said all that, I cannot recall any controlled testing that shows that Continue Campaign works differently; there was a lot of ancedotal stories, but nothing that was reproducible or convincing.

    Whatever works for you...I stopped playing RTW months ago - I'm saving all my enthusiasm for BI.
    He does sit in gold, his eye red as 'twould burn Rome.

  15. #15

    Default Re: Load/save bug..... again

    Quote Originally Posted by mongoose
    Sorry, but your wrong.
    You are quick to drop to conclusions my friend.

    And for the record: no, i'm not.

    if I would have said I had a foolproof, watertight workaround for the bug that works for everybody in each and every case, I would have been wrong.

    If I would have said I had an explanation, I *probably* would have been wrong.

    But I didn't

    It's an old discussion, really. I think I mentioned that.
    I don't claim anything. I only make the observation that In my case (and my case only) it appears to have beneficial effects to only use 'continue campaign'. I'm weel aware of the fact that this function merely loads an ordinary save.
    I still think it's worth trying.

  16. #16

    Default Re: Load/save bug..... again

    Yes, I do experience AI factions expanding much quicker when using "continue campaign" button.
    I'm at 220BC playing as Macedons and Seleucids and Cartheginians are expanding like crazy and Ptolemys is getting their arse kicked.

  17. #17
    Lurker Member Mongoose's Avatar
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    Default Re: Load/save bug..... again

    You are quick to drop to conclusions my friend.

    And for the record: no, i'm not.
    I just ran a test...and your theory is wrong. Continue campaign has no effect on the bug.

    Placebos are amazing things

  18. #18

    Default Re: Load/save bug..... again

    Quote Originally Posted by mongoose
    I just ran a test...and your theory is wrong. Continue campaign has no effect on the bug.
    OK I'll repeat this one more time.
    My theory isn't wrong. I don't have a theory.

    Continue campaign has no effect for you. I believe you. But it does for me.
    As it does for other people apparently. That's not a theory, just a mere observation.

    Sorry if it didn't work out for you. If it did work out for everybody, in any circumstance, it would have been known as THE ultimate workaround for a long time. Sadly it doesn't, so it isn't.

  19. #19
    Member Member Joe_Nvidio828's Avatar
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    Default Re: Load/save bug..... again

    looks like they r gonna release a patch after BI comes out. should make the game better. and yea, it can be used to ur advantage, but mostly it just stops the AI players from expanding. which is gay./

  20. #20
    Lurker Member Mongoose's Avatar
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    Default Re: Load/save bug..... again

    Continue campaign has no effect for you. I believe you. But it does for me.
    As it does for other people apparently. That's not a theory, just a mere observation.
    Well, i believe that you believe that it works for you

    Joking aside, do a test with out fog of war. Play as the bruti and watch the gauls. when you see them siege a town, quit and continue campaign. Press end turn and they will wander away.

    if you would rather live in blissful ignorance, then please do not do the test. Placebos are great...until you see them as just that; Placebos

    Games are not humans. If there is a bug in mine that isn't caused by my system specs(CTD's, lag, etc) then chances are it is also in your game.
    Last edited by Mongoose; 08-26-2005 at 23:28.

  21. #21

    Default Re: Load/save bug..... again

    Quote Originally Posted by Flippy
    No, serious. I remembered an old tread over at twcenter about the load/save bug and the possibility to work around it by not using save/load, only the “continue campaign” option in the main menu after you quit the game.
    This theory was tested and found wanting long ago. But thanks for trying.

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