Sure, here are some shots:
BEFORE:
AFTER EDITING VEGETATION:
Note, trees have gone green.
AFTER REMOVING LINE "WINTER" FOR 2 CLIMATES:
Now also the ground becomes green.
BUT SNOW REMAINS ON THE BATTLEMAP:
This method for adding custom stuff like in the thread you linked to, can also work, but gameplay wise those things will still be trees, it seems. I think that if you call the .cas models as dense_tree rather than sparse_tree, you'll get impassable objects on the battlemap. Otherwise they'll work like trees that you can pass and hide in, gameplay wise.
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