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  1. #1
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: How to edit climates

    Sure, here are some shots:

    BEFORE:


    AFTER EDITING VEGETATION:

    Note, trees have gone green.

    AFTER REMOVING LINE "WINTER" FOR 2 CLIMATES:

    Now also the ground becomes green.

    BUT SNOW REMAINS ON THE BATTLEMAP:


    This method for adding custom stuff like in the thread you linked to, can also work, but gameplay wise those things will still be trees, it seems. I think that if you call the .cas models as dense_tree rather than sparse_tree, you'll get impassable objects on the battlemap. Otherwise they'll work like trees that you can pass and hide in, gameplay wise.
    Last edited by Rodion Romanovich; 08-26-2005 at 13:51.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  2. #2

    Default Re: How to edit climates

    If it becomes possible to change the battle map textures too, that would be REALLY handy for me! At present, I have had to make the bulk of my map semi-arid to keep the snow away from where I don't want it.

    Mind you...just knowing how I can make desert climates that DON'T cause fatigue will help me a great deal for teh Robots...so I might just make a custom climate with the heat thing set to minimal values.
    Careless Orc Costs Lives!

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