Geezer57 15:27 08-26-2005
Originally Posted by
Sinan:
Greetings All
What is the most realistic/best mod in your opinion for MTW: VI ?

I put my vote in for XL Mod, as the GA portion works and the trade restriction helps the strategic AI. Not to disparage BKB or MedMod, both of which are also great (I have them all on my hard drive!). But XL just seems a teeny bit better, IMHO.
MuseRulez 16:01 08-26-2005
Well, I never tried XL mod, so no comment on that one. The old versions of MedMod were great and version 4 looks promising, I'm going to try it soon. I tried HTW and NTW which were ok but not that great for me. Currently I'm playing BKB's Super mod which is fantastic, lots of new factions and units, to bad GA doesn't work

.
edyzmedieval 16:34 08-26-2005
BKB's mod owns. The XL mod is a bit down because it doesn't have so many new units, and the trade has been restricted.
Originally Posted by
MuseRulez:
Well, I never tried XL mod, so no comment on that one. The old versions of MedMod were great and version 4 looks promising, I'm going to try it soon. I tried HTW and NTW which were ok but not that great for me. Currently I'm playing BKB's Super mod which is fantastic, lots of new factions and units, to bad GA doesn't work
.
Whats meant by the GA ???? and is there a summary any were thats tellss what each mod actualy does???
Mithrandir 16:05 08-27-2005
GA=Glorious Achievements.
MuseRulez 17:07 08-27-2005
Originally Posted by fester:
Whats meant by the GA ???? and is there a summary any were thats tellss what each mod actualy does???
You could look in the Engineers Guild to get details on a specific mod.
Super Mod:lots of new units, new factions and 3 new maps (old maps with new provinces).
XL mod: some (compared to Super mod) new units and factions, trade restrictions so you have to get your cash from province income and pillaging.
Medmod: the Homelands system and a total rebalancing of existing units (especially to Muslim factions).
There are also total conversions, they have nothing to do with the medievil age. For example
NTW: Napoleonic Era
HTW: Ancient Greece and
METW: Lord of the Rings
Smaller mods do the same but only on a smaller scale.
amritochates 18:26 08-27-2005
You have to specify what kind of Mod are you looking for, since different individuals have different expectations out of each mod. To illustate further,
a. If you looking for improved gameplay, advanced AI , brand new factions and units, brand new maps and massively increased replayability within the time frame of Vanilla MTW(1087-1453) then the best mods are Viking Horde's XL mod and BKB's Super mod with the major differences between them besides the fact that Super Mod has no grand achievements mode yet(though I do recall reading about a fan working on a GA mode for the Super Mod on his own) being that the XL mod also comes in a substantially smaller Lite version that is easier for dial up users to download, any other difference being purely a matter of personal preferences.
I deliberately do not include the Med Mod series upto 3.14 since I personally disagree with the changes that Med Mod introduces viewing them as ahistorical as well as reducing replayability, though I am reserving my judgement on MedModIV till the full version comes out since it appears to be a welcome change from the earlier versions including the first ever complete overhaul of the unit AI system and sundry other changes.Therefore judgement is hereby suspended on MedModIV as well as Age of Warlords by BKB, since to give opinions on BETA versions is IMO unethical.
b. If you are looking for a fantasy mod then do try out the METW or Middle Earth_Total WAr.
c.For mods that are set in the time period after Vanilla MTW you have two choices:
1.NTW or Napoleanic Total War set during the napoleanic era.
2.PMTW1.0_Beta or Pike and Musket_Total War set in the period
1480-1700
d.Fnally for mods set in the period before Vanilla MTW you have the excellent Fall of Rome 3.0.
So to conclude each of these mods are in my opinion the best in their respective spheres.
ToranagaSama 20:52 08-27-2005
Frankly, if you're looking for the best [Igameplay[/i], the MedMod is it hands down. If you're looking to have the AI utilize its ships more sensibly; alliances to work properly; Factions
and Units to be balanced for the greatest gameplay chanllenge; all with a nod toward the historical, but prioritizing gameplay, then the MedMod is the best there is.
The caveate is that the MedMod is REALLY tough to beat, and it can take awhile to grasp and comprehend all the changes---it is VERY comprehensive. Seeking to re-balance the entire game, as opposed to just aspects of it.
Originally Posted by :
I deliberately do not include the Med Mod series since I personally disagree with the changes that Med Mod introduces viewing them as ahistorical as well as reducing replayability, though you might have an opinion different from mine.
I do.
What, prey tell, reduces replayability?
BTW, which version have you played?
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