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  1. #1
    Member Member amritochates's Avatar
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    Default Re: Best MOD for MTW: VI

    You have to specify what kind of Mod are you looking for, since different individuals have different expectations out of each mod. To illustate further,

    a. If you looking for improved gameplay, advanced AI , brand new factions and units, brand new maps and massively increased replayability within the time frame of Vanilla MTW(1087-1453) then the best mods are Viking Horde's XL mod and BKB's Super mod with the major differences between them besides the fact that Super Mod has no grand achievements mode yet(though I do recall reading about a fan working on a GA mode for the Super Mod on his own) being that the XL mod also comes in a substantially smaller Lite version that is easier for dial up users to download, any other difference being purely a matter of personal preferences.

    I deliberately do not include the Med Mod series upto 3.14 since I personally disagree with the changes that Med Mod introduces viewing them as ahistorical as well as reducing replayability, though I am reserving my judgement on MedModIV till the full version comes out since it appears to be a welcome change from the earlier versions including the first ever complete overhaul of the unit AI system and sundry other changes.Therefore judgement is hereby suspended on MedModIV as well as Age of Warlords by BKB, since to give opinions on BETA versions is IMO unethical.

    b. If you are looking for a fantasy mod then do try out the METW or Middle Earth_Total WAr.

    c.For mods that are set in the time period after Vanilla MTW you have two choices:
    1.NTW or Napoleanic Total War set during the napoleanic era.
    2.PMTW1.0_Beta or Pike and Musket_Total War set in the period
    1480-1700

    d.Fnally for mods set in the period before Vanilla MTW you have the excellent Fall of Rome 3.0.

    So to conclude each of these mods are in my opinion the best in their respective spheres.
    Last edited by amritochates; 09-14-2005 at 20:52.
    In the three years of war, necessity gave birth to invention. During those three years, we built bombs, we built rockets, we designed and built our own delivery systems. For three years, blockaded without hope of imports, we maintained engines, machines, and technical equipment. We spoke to the world through a telecommunications system engineered by local ingenuity. In three years of freedom, we had broken the technological barrier. In three years, we became the most civilized, the most technologically advanced black people on earth."
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  2. #2
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Best MOD for MTW: VI

    Frankly, if you're looking for the best [Igameplay[/i], the MedMod is it hands down. If you're looking to have the AI utilize its ships more sensibly; alliances to work properly; Factions and Units to be balanced for the greatest gameplay chanllenge; all with a nod toward the historical, but prioritizing gameplay, then the MedMod is the best there is.

    The caveate is that the MedMod is REALLY tough to beat, and it can take awhile to grasp and comprehend all the changes---it is VERY comprehensive. Seeking to re-balance the entire game, as opposed to just aspects of it.

    I deliberately do not include the Med Mod series since I personally disagree with the changes that Med Mod introduces viewing them as ahistorical as well as reducing replayability, though you might have an opinion different from mine.
    I do.

    What, prey tell, reduces replayability?

    BTW, which version have you played?
    In Victory and Defeat there is much honor
    For valor is a gift And those who posses it
    Never know for certain They will have it
    When the next test comes....


    The next test is the MedMod 3.14; strive with honor.
    Graphics files and Text files
    Load Graphics 1st, Texts 2nd.

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