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Thread: Idea for CA

  1. #1
    Fear is the Mind Killer Member cromwell's Avatar
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    Lightbulb Idea for CA

    With all the dual core CPU's now arriving, why not compile the game to take advantage of this extra horse power? Obviously not everyone can afford one, or has one yet, but in a years time it will be a reality. Maybe a patch for multiple CPU users. It could help with so many aspects to the Totalwar series.
    AI, amount of men on the field......etc.

    Just an Idea.

    Cromwell
    I will not fear
    Fear is the mindkiller,
    Fear is the little death
    That brings total Oblivion
    I will permit my fear to pass
    Over me and through me
    And where it has gone
    I will turn the inner eye
    Nothing will be there
    Only I will remain.

  2. #2
    Member Member Productivity's Avatar
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    Default Re: Idea for CA

    I'm sure they would love to, but writing multi threaded code isn't exactly easy, and it's even mroe difficult when you are trying to retrofit earlier code, so I think the chances of this are low.

  3. #3
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Idea for CA

    I agree with dgb, it is unlikely that we will see a TW game made with multithreading in mind until at least the next full release.
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  4. #4
    Spindly Killer Fish Member ShellShock's Avatar
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    Default Re: Idea for CA

    I asked CA before the game came out about hyperthreading support, and this is what they said:

    Q. Have the devs done any testing on multi-processor systems, or on Intel's hyperthreaded processors? And what kind of performance improvement have they seen?
    A. Multi-processor and hyper-threading systems have both been tested and work, but the performance improvements are relatively small. We've seen around a 5-10% gain and this is mostly due to peripheral code being executed faster rather than the game core benefiting from multiple processors.
    Speaking from experience, I think the difficultly of multithreaded code is insignificant compared to the complexity of a game like RTW, it is just another type of optimisation that can be applied to the code, and may be ruled out because of time constraints.
    He does sit in gold, his eye red as 'twould burn Rome.

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