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Thread: Mod Testing tools

  1. #1
    Member Member Wart's Avatar
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    I picked up some codes for helping to test mods over at the .com the other week. Yes gentlemen, i'm talking 'cheat' codes I would assume that any of you guys who are into modding would already have them, but then assumptions can be wrong, & i couldnt see a likely thread title anywhere in this section so i thought i'd ask:
    Firstly, if Barocca doesnt mind me posting them here, & secondly if anyone hasnt got them yet & would actually find them useful.

    I've used them for testing & as you would expect they make life so much quicker and easier. But i know that there are places where 'cheat' codes are an emotive subject, so i thought i'd ask rather than just post them. Barocca? Guys?
    Pleeeaaasssee, dont flame me!

    Wart

    PS sorry if the thread title raised anyones expectations, but i thought id call this thread something that only modders are likely to look at.

    [This message has been edited by Wart (edited 09-07-2002).]

  2. #2
    warning- plot loss in progress Senior Member barocca's Avatar
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    please post them

    i use them when testing mods to see what everyone is doing,
    and sometimes for fun too
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  3. #3
    Member Member Wart's Avatar
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    Ok, heres a copy of the post i picked them up from over at .com, cant remember whos post it was originally, so if it's one of you, please excuse my not crediting you!
    Doubt it's anything new to anyone, but here goes:

    Quote .mefoundsomeau. - All your provinces get a plentiful supply of gold
    .mefoundsomeag. - All your provinces get a plentiful supply of silver
    .mefoundsomecu. - All your provinces get a plentiful supply of copper
    .viagra. - All your provinces get a plentiful supply of iron
    .matteosartori. - Show the whole map
    .deadringer. - 1,000,000 Florins
    .worksundays. - All construction orders are finished in 1 turn
    .badgerbunny. - All units and buildings become available to construct
    .conan. - Play as the rebel parties (non-reversable!)

    There is also a debug mode, I have no idea what each does exactly, might play around with them a bit when I have time since some of them looks interesting hehe.

    use command line: medieval_TW.exe -ian

    then in the game, use the following:
    a - autorun
    g - godmode: see all regions and units
    i - artificial intelligence
    h - artificial intelligence
    s - scenic tour
    F5 - scenic tour
    CTRL + i - panels[/QUOTE]
    Havent touched the command line stuff personally, looked a little too techy for me!

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