Hey guys, I have been hearing calls from all over the medieval total war community that medieval total war/vi is stagnant, and the old players are running away because of the lack of tactics and noobs in MTW. Frankly, I am tired of this, and believe that the reason for MTW/VI's decline is our own selves. Instead of being creative and imagenative, we are wasteing our breath and energy on a very frivolous persuit in my opinion. So, I, a person whom is intelligent, imagenative, as well as a fellow MTW/VI lover, have put some thought into our present qualms and decided to create a list of ways, you the MTW/VI player can help to reinvigorate our community.
I will divide this up into two sections one for modders and one for players(*Note I would love for a debate about my ideas to occur, and I will be happy to add to my list, & I am not saying modders are not players*)
(** Also note I include map makers under modders **)
1. The reason strategy has stagnanted is that people play the same maps over and over again, maps that are not very challenging to work with. When ever I play online (which I plan on doing when I get back from NYC, Plz be ready all because I can't wait) I try to pick out scenarios that will challenge both players as well as to cause stagnant strategies. One thing that I have done in the past is played as the Mamluks in Late with Unlimited Money vs the Spanish in a desert climate, in a Mountains to Hills map (the Spaniards were in the mountain part of the map). (below I will post a few different scenarios which I can think of in the modders section).
2. The reason team games are so boring, is that team games today are for instance in a 3 vs 3 match, 6 seperate armies fighting, not 2 armies fighting each other. I think that the best way to rememdy this situation is A. to limit the amount of units in each army, this allows you to fight with better valour units, as well as allows you to be a wing/center of an army rather than a seperate army. I often hear people say ohh, you attacked before your partner joined up with you, which according to them is a basic of team games. It seems to me, they want to create 1 large army out of 3 forces (in a 3vs3), not 3 armies. The smaller amount of units will reflect that. When you have 16 units to Micromanage, sometimes you can loose track of what is going on with your allies. Also, to answer a question before it is asked, before many battles, one allie had to march to join another, causing the fact that you will have to march to one of your allies armies, and the tiredness that it inflicts on your troops to make the battle more realistic than anything else. My ideal small unit armies would be from 6-10 units rather than 16.
3. If you adopt the smaller unit structure, playing 2+ vs 2+ matches in Mountains and other extreme areas becomes more feasable, allowing more varied maps, & greater varied maps = greater varied strategies.
4. We need to start discussion on strategies with individual factions, and combinations of factions b/c with the smaller unit model specialization is more possible, since one does not have so many units to coordinate (since once you cause lets say your two armies in a 2 vs 2 to be a right and a left wing of one army instead of two armies, this opens up specialization, i.e. one player plays as the turks and provides archers, HA, and LC [troops that are light and can move fast to his ally w/out getting very tired], and the other player plays as lets say the Germans and specializes in heavy infantry and cavalry)
I have to leave in a few seconds so I will go on to the modders (family is coming in from Long Island. My language is going to be telegraphic
Modders:
1. VI units need to be edited, Swordsmen power down, Pikemen power up, make stronger when in hold position, as well as spearmen.
Gotta go will be back tonight or tomorrow night to finish up
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