
Originally Posted by
EatYerGreens
Frankymole,
Is this crash map-specific or 8-player specific? In other words, are you getting the same crash, regardless of what map is used?
I'm wondering if a specific map might be the root cause. For instance, they took a default map, added a bunch of extra trees, buildings and so forth and it's just enough to tip your system over the edge of its texture-load limits.
I was about to speculate about memory usage for the multiplayer interface causing a resource conflict but, clearly, if it happens in the replays too (and I presume you are offline for these) that cannot be the case. Something about the armies and units on the field, or the map itself is causing it.
With 8 players all going for it, there's going to be losts of dust kicked up (particles to be animated and in large quantities), more animation to be done and more sounds to be played, which adds to demands on your system.
Can you replicate the fault with same screen resolution and quality but smoke, ambient fauna, sound and music all switched off? If so, that would narrow it down to something genuinely graphical.
If it suddenly works okay, then turn each feature on, one at a time until you find the culprit. If all of those work, try various combinations until you find one that gives you the best game experience yet still functions okay.
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