Understood! Horses also need a period of time to rest after the sea journey. So for them to be some kind of amphibious cavalry wouldn't be too accurate.Originally Posted by Steppe Merc
Understood! Horses also need a period of time to rest after the sea journey. So for them to be some kind of amphibious cavalry wouldn't be too accurate.Originally Posted by Steppe Merc
"We live, we die and death not ends it"
Stop nit-picking please.Originally Posted by Steppe Merc
Yes it is a bit unrealistic but don't forget that you have been able to do this on all the other TW-games. In VI you had raiders on horseback too.
If you don't like it then role-play it, don't build any calvary when you embark on a sea journey.
Gotta remember that TW is not suppose to be a simulator or a reenactment of history. It is a game(!!) where you change the course of history.
You know how turns last for 6 months? Well, in that time, I'm sure the horses have plenty of time to rest after getting off the ships.![]()
Proud Strategos of the
If barbarians are almost all infantry, and
horse archers have been fixed, and
foot archers have not been changed to where they are more effective against Cantabrian circle, then:
The Huns will rule this game.
They'll subjegate all the barbarians, crush the Western Empire and ride from there.
We can only hope. The Huns should indeed be "The scourge of God" as they were known and they should definately be an absolute terror to all in their path, as they were historicly. The game would really be boring if the Goths could consistently smack down the Huns in the first few years of the game.
I don't think that the Barbarians lack some good melee cavalry except for the Saxons and the Alemanni. The Franks and Goths are suppose to have some fairly good shock cavalry so they will at least be able to put up some fight against the Huns.
Last edited by Sol Invictus; 08-29-2005 at 15:56.
"The fruit of too much liberty is slavery", Cicero
Why shouldn't I nitpick? I have every right to point out CA's mistakes and innaccuracies. If you want to play a game that is inaccurate, fine. Don't assume everyone else does.Originally Posted by TB666
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
Yes you do but there is a limit before it gets extremely annoying.Originally Posted by Steppe Merc
You are complaing about something that has been in all the TW-games and is something that will stay too for next games in the series.
If you have problem with the name of the unit then change it, it takes like 2 minutes.
Accept the fact that CA doesn't listen to you in this area and probably never will.The majority of the buyers have no problem with the game as it is, among them are history students like myself.
If you don't like it, fine then don't play the game and move on to something else.
Perhaps in the hands of the player. In the hands of the AI, the Huns may be like the Mongols in MTW - an initial challenge, but not a map subjugating (sp?) one. Remember, AI vs AI combat is done by referring to some aggregated combat factors in the auto-combat model. Details of the battlemap combat model like the virtual immunity of Cantabrian circle to foot archery[1] won't affect those outcomes.Originally Posted by Doug-Thompson
[1] which I agree should be fixed!
It'll be interesting to see how effective the circle is vs crossbows. There's also the matter that all units seem to have much higher defense values in BI, so missile units will be able to inflict less casualties before running out of ammunition, unless they have been given larger quivers.
HA are a nuisance, indeed and I for one was delighted to see them given their proper role....ie to release on the move. It was very easy in STW and MTW to cover the static HA with a unit or two of archers and I definitely do not want to go back to those days. I have just returned from a field archery shoot as it happens and an accurate shot at fifty metres, with a traditional bow ( I shoot a Hun bow ) is no easy task. If that target was moving at five to fifteen miles per hour it would prove nigh on impossible. The cantabrian circle is a great addition to HA tactics ( it looks spectacular too ) but HA alone are not going to win the battle. The Huns do not possess decent infantry and I would imagine their heavy cav will bettered by those of other factions. Up to this point I am not sure if they have archers and if this is the case, I can imagine them being easier to deal with than we think. Different tactics will be required and countering their infantry and cav while leaving some archer protection against the HA may be one option.Originally Posted by Doug-Thompson
Archers are disadvantaged by the cantabrian circle and so they should be. If it were not the case the Huns would be a push over, just like the sorry Golden Horde in MTW. It will be very interesting to see a serious threat loom on the horizon I feel........I CAN'T WAIT FOR BI !!!!
........Orda
I can't wait either. I'm just bracing myself for all the threads on "ARRRGH!! Horse Archers are WAY overpowered. This is terrible!" etc., etc.
It isn't that much of a problem in R:TW because the really good HA faction, the Parthians, start from a really weak position and almost immediately have to fight the Egyptians.
Simon Appleton certainly raises a good point about the AI, and the Conqueror also points out that BI infantry shouldn't be as lightly armored and shield-dependent as R:TW armies.
Still, I expect BI horse archers to be like pre-1.2 patch HA, only you have to use cantabrian circle for any faction except Parthia. This would be a very good, accurate fix, IMHO. It will, however, make a lot of infantry players mad.
We can't ignore, however, that this particular period is the beginning of a cavalry golden age.
Orda, I wish I had a chance to shoot a bow once in a while. I may go to the world horseback archery competition in Iowa next year as a spectator, if it's still going.
Last edited by Doug-Thompson; 08-29-2005 at 23:06.
I can't see the videos....i hear only the sound =)
Last edited by scorillo; 08-30-2005 at 00:10.
Eye for an eye ,tooth for a tooth
You should definitely go Doug, I would love to give that a try....if I could only ride halfway decentOriginally Posted by Doug-Thompson
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Yes, I remember the discussions in the old HA thread but somehow I think that the HA will be considerably less potent in BI. I would hope, however, that Hunnic HA were a bigger threat than other HA, if only to reflect historical facts. In the demo, I noticed that Alan mercenary HA had better stats than basic Hun HA. Admittedly the Hunnic Elites are more powerful but they will also cost far more and their missile stats will not reflect their extra cost. I would not want to use these Elites in a trade off with Alans for that reason. You are right, the Golden age of cavalry warfare began during this period and I expect to see some strong cav in the ranks of Gothic and Sarmatian armies, not to mention Eastern armoured horse. I am sure that the infantry lovers will still have a good deal to be happy about and hopefully the infantry based armies of the Franks and Saxons will reflect their historical strength. If the game portrays any historical accuracy, mercenary cav units should be easily available to all, afterall, Aetius made extensive use of Hunnic cav to surpress his various enemies and to destroy the Burgundians only a few years before Chalons. The Franks went on to conquer the whole of France and part of Germany and Northern Italy and the Saxons became a formidable presence in Germany as well as England, so I am quietly confident that each faction will give a good account of themselves. The possibility of civil wars breaking out among disgruntled factions will also prove to be a great feature that will upset the apple cart for many. I am so glad to see this return
........Orda
Originally Posted by scorillo
sounds like a codec issue. I was able to play the downloaded videos with Window Media Player.
Yes, same here. They certainly look goodOriginally Posted by phred
.......Orda
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