How many weapons can a unit have?!
How many weapons can a unit have?!
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
Yep, two - if the unit has a missile weapon, that has to be the primary.
Can I modify so it can have 3 or more?
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Been to:![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
Yeah
But, is it hardcoded?!
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Been to:![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
I´m wondering, can any unit have two weapons (provided the model has two) or is that restricted to some types of units, like ranged and cavalry? Phalanxes don´t really have two weapons, the spear they get automatically when the unit is given phalanx ability.
The basic restrictions are hardcoded. There are only 2 sets of weapon stats allowed, and 2 defined weapon names. Phalanx is a hardcoded feature that ...er...does what it does!
Don't let things limit you TOO much though... I have made a unit which uses TWO swords as it's primary weapon. It's purely cosmetic, but if you ramp up the attack stats a little, it does the same thing. All you need to do is attach a 'dummy' weapon to the other hand. You might end up tweaking the attack anims a bit...but you might not need to![]()
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