Is it going to take more than 1 turn to recruit a unit? I think EB should only do that with like the strongest units, everything else, especially Levies and Miltia should be 0 turns to recruit.
Is it going to take more than 1 turn to recruit a unit? I think EB should only do that with like the strongest units, everything else, especially Levies and Miltia should be 0 turns to recruit.
Crab People, Crab People, Taste Like Crab, Talk Like People.
I disagree, every unit (also the elite) should recruit in 0 turns.
Anti-Jamster Crusade member.
https://forums.totalwar.org/vb/showthread.php?t=49253
For the last time, there is no 0 turn recuitment in EB. We don't think the RTW engine is able of accuractly portraying the training and equiping of troops, but we do believe we can get closer using 1 and 2 turn build times rather than 0 turn.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
another thing is that teh AI cant handle it..and would drain all their city's..Originally Posted by QwertyMIDX
I'm also quite curious how faction-units are balanced against regional units.
in RTR, every factions has about 8 units. and (in total) 40 "AOR" units to recruit. and also an insane number of mercs.
i htink the AOR is nice, but the mercs are overshadowing it, sinc ethey're teh cheapest thing ever..
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