Unit recruitment is very complex. We are defining it on a per-unit basis. For each unit, we ask:
- Based on history, what type of ruler/people/nations would the unit fight for? Does the unit have religious or other beliefs that limit how they go to battle?
- What areas would the unit be raised from? Could the unit be raised outside of where it historically was raised? (This is checked on a per-province basis, including the demographics of the people who lived in that province, and more)
- What governing type would be able to recruit this unit?
So for each unit we will have different factors affecting recruitment:
- The demographics and resources of each province
- The faction in question (and furthermore, the conquering government type in the province)
Some units we call "faction" units, that come from a faction's list, and they'll have the best recruitment areas for those units. Generally the faction "home" areas will have the most units for recruitment, and the home government the best options, however many faction units have specific recruitment areas. As they expand, their units may or may not be available to them based on the province/people conquered and the government type installed there.
Other units are "regional," in that they are not historically tied to our existing factions. They are available to people who conquer their regions, based on their historical or hypothesized (where they never interacted in history) relationships, determined through a number of factors, and again the instilled government type.
As you can see, unit recruitment is quite complex. It will look VERY different from vanilla, in that there are very few "shared" units, and yet each faction will have a large, diverse number of units available.
Edit: Please don't use acronyms like AoR or ZoR for our mod; we have designed this system independently and would like it to remain independent. We refer to the regions in which a unit may be recruited as a "recruitment area," and always have, well before other, snazzy acronyms were created. Our system shares concepts with its spiritual predecessor, the "homelands" concept created by WesW for MedMod, but is actually very different, as you can see.
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