Step 1: you need an army...go figure..
Step 2: you need spies...lots of them...around 4 will do but bring 6 just in case
Step 3 (recommended): you'll need one really good (or at least competent) assassin, bring 2 or 3
Now, most people know spies cause unrest. Unrest = bad. Spies carry plagues too. Plague = bad. Spies = bad. You = bad. Hence by transitive property... You = Spy = Plague = Unrest. Ah, but moving on. So, now take these (plague-ridden optional) spies over to say...Rome. Rome is nice, great weather, good beaches, hot women, mean Senate though
we all know they do a little too much of this
and not enough of this
and the occasional this
So, tell your "employees" to go on a "holiday" in Rome (and tell them to send you back a postcard). Oh, and knock down a temple or two while you're there. Now watch as the loyalty drops from 1XX% to
less than50%. Once the rebels decide to make Rome their home, intercede "on the Senate's behalf" (course they're dead so you might as well keep it).
There ya go, you just took Rome in less than 10 turns (unless you trained assassins) and not only that, your brethren aren't too pissed either, merrily trolling over some Africans or those weird olive eating people in the land we like to call Greece, starring John Travolta...
It works even better against those expansionist factions whose provinces talk together every now and then but prefer not to be seen around each other...
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