Units with att/def 0/10, 5/5 and 10/0 are all equal in overall combat power, but they will inflict and suffer casualties at different rates against a given target. High attack factor is desireable when you want to break a line as fast as possible or maximize the initial kills on a flanking attack. High kill rates also have a dynamic effect on morale and depress morale more than low kill rates. At least that's the way it worked in the previous games. I'm not sure about RTW.Originally Posted by Divinus Arma
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