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Thread: Armor in the desert?!! Heh, whatever

  1. #31
    Member Member OlafTheBrave's Avatar
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    Default Re: Armor in the desert?!! Heh, whatever

    Yes reinforcments do come on already tired, however that is better than tottaly exhausted and unable to recover. The best way I have found to use heavily armored foot soilders in the desert is to bring lots of them and as they tire rotate them off the field. Also do not let them chase routers, use lighter troops for that.

    As far as heavily armored cavalry, they are just too slow and tire too quickly to be of any use.

  2. #32
    Member Member lugh's Avatar
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    Default Re: Armor in the desert?!! Heh, whatever

    Quote Originally Posted by OlafTheBrave
    As far as heavily armored cavalry, they are just too slow and tire too quickly to be of any use.
    I have to disagree. Try charging two units of 6valour/gold armour Lancers at the middle of the Muslim army. AI envelops as per standard procedure, then rout when they realise each Lancer is killing a barreload nearly before falling!
    They all die in the end, but if you manage to get the general, the other waves break on the usual spear/pike wall with pavise arbs and artillery.
    If it's mainly horse archers, sit behind the spears and let the Arbs and cannon take care of it.

  3. #33
    Member Member Geezer57's Avatar
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    Default Re: Armor in the desert?!! Heh, whatever

    Quote Originally Posted by crpcarrot
    i dont have the exact stats but i think ghazi's are better fire and forget unit unless u were talking speciafically about catholic units
    Ghazis = Charge 6, Attack 5 (AP), Defense -4, Armor 1, Morale 8, so they're also great cheap units, especially on attack. Ghazis burn themselves down to very small remnants, sometimes dying to the last man. Head to head with Gallows, unless morale factors become predominant, the Gallows win due to the horrible defense factor of the Ghazis.
    But you're right, I was stuck in a Catholic mindset when I made my original suggestion. Either unit does fine in the "fire and forget" role, although if I was playing a Muslim faction (and had the navy to reach Ireland), I wouldn't hesitate to incorporate Gallows into my armies - just to add a little variety to the mix!
    My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."

  4. #34
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: Armor in the desert?!! Heh, whatever

    Quote Originally Posted by Geezer57
    Either unit does fine in the "fire and forget" role, although if I was playing a Muslim faction (and had the navy to reach Ireland), I wouldn't hesitate to incorporate Gallows into my armies - just to add a little variety to the mix!
    On the MTW tech tree, the Gallowglass unit has the name in red text, which indicates Catholic only, IIUC.

    Mind you, the Highland Clansmen symbol, right underneath it, has green text on it (all other items in green are Muslim) and symbols to indicate it's available to Catholic and Orthodox.

    Work that one out!

    EYG

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  5. #35
    Member Member Geezer57's Avatar
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    Default Re: Armor in the desert?!! Heh, whatever

    Quote Originally Posted by EatYerGreens
    On the MTW tech tree, the Gallowglass unit has the name in red text, which indicates Catholic only, IIUC.

    Mind you, the Highland Clansmen symbol, right underneath it, has green text on it (all other items in green are Muslim) and symbols to indicate it's available to Catholic and Orthodox.

    Work that one out!
    Yep, you're right on the money with that one - I used Gnome to check the build requirements - Gallows and Highland Clansmen are both limited to Catholic factions. Oh well, a bit of "wishful thinking" on my part - so when playing Muslim, just be happy with Ghazis, eh?
    My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."

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