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  1. #1

    Default Re: finding vertexes

    What do you need to find it for? I presume there is either an issue with exporting a CAS file, or a problem with the animation. Both require a very different approach
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  2. #2
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: finding vertexes

    Yes its for exporting a .CAS file. A vertex is not attached to a bone. It tells me the vertex. I just cant find it.

  3. #3
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
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    Default Re: finding vertexes

    -select Mesh -> Skin -> Envelope
    -open Weight Table

    Here you can find every single Vertex and you can easily attach it to a bone.

    My vertex question:
    https://forums.totalwar.org/vb/showt...381#post905381


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  4. #4
    Senior Member Senior Member hoggy's Avatar
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    Default Re: finding vertexes

    one tip is when you start weighting a mesh to select the torso first and weight all the vertices to that. Then go on to do the rest. At the end select torso again and all the vertices you missed will be highlighted (also then there's no way a vertex won't be associated with a bone)

  5. #5
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: finding vertexes

    Thanks guys that was a real help. However the .CAS exporter keeps complaining that the vertex is not weighted to a bone even though i have reweighted it to that bone and others several times.
    Last edited by shifty157; 08-31-2005 at 20:29.

  6. #6
    Senior Member Senior Member hoggy's Avatar
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    Default Re: finding vertexes

    are you clicking on it to select or dragging the selection box over it? I know sometimes I have done that and it doesn't select both verts if they are sat on top of each other? just a thought.

  7. #7
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: finding vertexes

    Nope i always drag across so that i get both. Regardless the problem vertex is on its own and doesnt have a pair. I have even deleted the vertex and created a new one just to see what would happen (the new vertex having a new number) but the same number vertex keeps causing a problem. Ive checked the weight table and i cant say this for certain but it doesnt seem to be updating if i delete the vertex or change its bone. And it wont let me edit the absolute values in the weight table either. This is driving me crazy because the model is complete and ready for export except for this one problem.



    On a quick side note how do i install the .DDS plugin for Paint Shop Pro 8.0?
    Last edited by shifty157; 08-31-2005 at 21:01.

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