What's the maximum number of factions allowed?
What's the maximum number of factions allowed?
Ja mata, TosaInu. You will forever be remembered.
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
You can't add any factions, so the most allowed is what is already in the game, 21. That includes the rebels and the roman senate.
Damn....
That kinda limits the Byzantium mod.
Let's see what BI brings.
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Been to:![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
The same , it is hardcoded , damn again !
"The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .
"Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)
CA's rep, The Shogun, has already said that there are going to be no changes to existing Hard Coded limits.
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Realistically, though, when you look at the number of units, animations, skins etc. that are needed to COMPLETELY scratch build a full set of units for 21 factions, that is a LOT of work. I would worry about the faction limit when you have made 350 or so new units and need more![]()
Besides...there are tricks to get special units in if yu want to represent your extra factions as part of the slave units for example. Set up a special resource at a particular town, and make a unit only recruitable there. The 'slave town' effectively performs the function of a minor faction that way.
It really depends how badly you need extra factions and how creative you are willing to be![]()
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