A general comment:

There are very few games as complex as some have suggested MTW should become, and those that do exist are rarely AAA titles with number-one potential - which is the market we're in. How many people play "Decisive Action", for example? Or, going a long way back, how many copies of "The Campaign For North Africa" did SPI actually sell?

Complexity is appealing to many people but a huge turnoff for far more. Introducing extra complexity into MTW could easily prove counterproductive, and to avoid that would be time-consuming. It's not impossible to present a wealth of information to even the average user in such a way that it becomes simple to manage and process... but it *is* very difficult and takes plenty of iterations and lots of resources. Contrariwise, we only had a year for the whole process, including testing, and we had a lot to do already.

We live and learn.

Gil ~ CA