Quote Originally posted by GilJaysmith:
A general comment:

There are very few games as complex as some have suggested MTW should become, and those that do exist are rarely AAA titles with number-one potential - which is the market we're in. How many people play "Decisive Action", for example? Or, going a long way back, how many copies of "The Campaign For North Africa" did SPI actually sell?

Complexity is appealing to many people but a huge turnoff for far more. Introducing extra complexity into MTW could easily prove counterproductive, and to avoid that would be time-consuming. It's not impossible to present a wealth of information to even the average user in such a way that it becomes simple to manage and process... but it *is* very difficult and takes plenty of iterations and lots of resources. Contrariwise, we only had a year for the whole process, including testing, and we had a lot to do already.

We live and learn.

Gil ~ CA
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Yes & No Gil

Interesting you mention Decisive Action, as a Scenario designer,and someone envolved in the Fan Support Site at:

http://www.wargame.ch/hps/da/

I agree,you are right, it`s a niche product, very complex, not easy to "get into" but quite worthwhile when one does.

The publishers, HPS, also provide the best, and most comprenhensive support around IMO. This translates into customer loyalty for future niche products with small sales

FWIW CFNA sold out, and those wise ( or lazy ) enough to keep a unpunched copy have a valuable collectors item now.....so put a few cases of sealed MTW games away for 20-30 years or so.

Stop by our Site Forums and say "hello" if you have time and interest, it`s very quite and peaceful, and likly to remain so

Thanks

Rich L. DA and MTW Fan.



[This message has been edited by DoJo MoJo I (edited 09-11-2002).]