You can change the farm level, which controls the income from agriculture. It is the last number in each region (in blue here), as shown in descr_regions.
Code:
Noricum
Iuvavum
gauls
Helvetii
230 41 232
gauls, dogs, pigs
5
4
Baetica
Corduba
armenia
Turdetanos
17 13 198
olive_oil, wine, copper, iberians, dogs, pigs
5
13
In this way the income from farms in Baetica will be much higher than in Noricum, but I don't know how much.
Then you have the tradable goods. There is no trade in Noricum, but there are three goods in Baetica (olive_oil, wine, copper). The value of these goods (in red here) is set in descr_sm_resources.
Code:
type olive_oil
trade_value 4
item data/models_strat/resource_olive_oil.CAS
icon data/ui/resources/resource_olive_oil.tga
type wine
trade_value 5
item data/models_strat/resource_wine.CAS
icon data/ui/resources/resource_wine.tga
The value of wine is higher than that of olive_oil, but you can change this.
Another method to change initial income in a given region is to put there more income buildings (farms, mines, market) in descr_strat.
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