Allright, I give some ideas:
Faris: Algeria
Emissaries, Saracen Inf, FS: Greece (see Hoplite)
Slav Infantry: Serbia
Slav Javelinman: Croatia
Antioch: Futuwaa
Wallachia: Catapult
Khazar: Steppe Heavy Cavalry
etc...
Allright, I give some ideas:
Faris: Algeria
Emissaries, Saracen Inf, FS: Greece (see Hoplite)
Slav Infantry: Serbia
Slav Javelinman: Croatia
Antioch: Futuwaa
Wallachia: Catapult
Khazar: Steppe Heavy Cavalry
etc...
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Awright, here is the all_can_crusade_mod. This is v2.
Magyarország
it would be sweet to have a province that produced "expert" siege crews.Originally Posted by bretwalda
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Peace in Europe will never stay, because I play Medieval II Total War every day. ~YesDachi
I reckon one of the German provinces should get a bonus for cannon crews, maybe Bavaria or Franconia
Here's some which I've modded into my own game:
Hungary: Szekely (Hungarians have no bonuses)
Novgorod: Woodsman moved from Lithuania (give those northern provinces some bonuses)
Lithuania: Lithuanian Cavalry (the name says it all)
Arabia: Bedouin Camel Warriors (that's where they came from)
Ryazan: Steppe Cavalry (make the far-away province worth getting)
Volga-Bulgaria: Steppe Heavy Cavalry (make the far-away province worth getting)
Khazar: Alan Mercenary Cavalry (I just happen to love this unit)
Kiev or Muscovy: Boyars (Gives Russians and Novgorod a boost)
Chernigov or Smolensk: Druzhina Cavalry (same as above)
Austria: Gothic Sergeants (conveniently close to both Germans and Italians)
These are just my suggestions. Yours are quite good as well, Bretwalda.
I might think of some more later. If you want historical relevance, then you can search the internet for the different units and try to find out where they originated and where their best troops came from.
BTW, since you're Hungarian, do you know where Jobbagy and Szekely came from? What do the names mean, and do you know if they were specialised in any region?
Marquis
"Non nobis Domine non nobis, sed Nomini tuo da gloriam"
(Not to n00bs, o Lord, not to n00bs, but to your Name give glory)
I've been browsing the history of military evolution in the middle ages, so I have some ideas to make teh mod more realistic.
Normandy: Feudal Knights
Poland: Feudal Knights
Castille: Feudal Knights
Burgundy: Feudal men at arms
Saxony: Feudal men at arms
Ile De France: Chivalric men at arms
Wales: Archers (aswell as longbowmen)
Papal states: Halberdiers, spies
Tuscany: Militia sergeants, spies
Pikemen can be produced in high era (aswell as late era)
Switzerland: Feudal Seargants
Tyrolia: Italian infantry and Feudal Seargants
Italians and French get lancers.
Some changes to your ideas.
Hungary: Szekely (Hungarians have no bonuses)
Finland: Woodsmen (Hardy peasants)
Lithuania: Lithuanian Cavalry (the name says it all)
Reduce lithuanian cavalry to equivalent castle requirements, armourer2 swordsmith2. Allow them to be produced in early era.
Cyrencia: Bedouin Camel archers (that's where bedouins come from)
Arabia: Bedouin camel warriors (for those anti-crusade jihads)
Ryazan: steppe cavalry
Volga-Bulgaria: horse archers
Khazar: Alan Mercenary Cavalry and steppe heavy cavalry (Khazar was developped enough to support heavy cavalry of that calibre.)
Moldavia: Boyars (Boyars originated in Moldavia and flexed their muscle in Russia, they are descendants of the Scythians, Magyars and Huns, like the Szekely in nearby Hungary. The fearsome horse archers sort of went west, became rich destroying the roman empire etc.., were beaten back to Hungary, the Hungarians became more gothic and catholic and those rich horse archers on the other side of the carpathian mountains decided to conquer their weaker steppe "homelands".)
Austria: Gothic Sergeants
Livonia: Druzhina Cavalry (Druzhina are a russian/viking cavalry. Maybe smolensk and carpathia can have horse archers or lithuanian cavalry.)
Guys, I love your suggestions, keep it coming! My view might be short-sighted because I mainly play Turks, Hungarians, little less Byz and Sicilians, Aragon, Spain, Almohads - but e.g. I never played Russians/Novgorod. I appreciate your different view of the map... :) I guess if you play a certain region mainly you "see" the map from that direction...
Székely is an ethnic group living in the present day Rumania. They speak Hungarian but some of them prefer themselves to be distinguished as they are not Hungarians (Magyar) but Székely (also written as szekler) More info hereOriginally Posted by Marquis de Said
Jobbágy simply means peasant - the type that cultivates the land of his master (ie local nobility) more accurately serf.
So Székely - by name - should be specialized in Carpathia and Jobbágy in Hungary (the Great Plain of Hungary).
A little grammar: the end of the both words are a double letter: 'gy' is like a soft g sound like 'fudge' while 'ly' sound like j as in 'yawn'. So maybe it is better to use plural like this: Székely-s and Jobbágy-s or Székelyek and Jobbágyok (the Hungarian plural).
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Awright, here is the all_can_crusade_mod. This is v2.
Magyarország
Don't quote me but I was studying the effects off cannon warfare and it turns out that the french all the way up to WWI had the best cannons. Too bad the Seige equipment is shown so badly here in this game.Originally Posted by Joshwa
Not only should they make different kinds, you should get more cannons than one.
Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.
Edit October 17th, 2007
Work-Still hate it but I appreciate having it more now.
Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
Responsibilities, Too many bills to too little money
Reality - (Censored)
Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
MTW - Kingdoms installed but...Urggg, too soon.
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Conclusion, Life is worth Living now.
I didOriginally Posted by Budwise
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Getting more than one cannon per unit wouldn't leave much space or time for the attacker to maneuver. Already 2-3 catapults/demi-culverins on defence can cause so much damage to the attacker and, even worse, kill the general, before the fighting has even started. If you got 2-3 pieces of artillery per unit, the bombardment would be crippling.Originally Posted by Budwise
"Non nobis Domine non nobis, sed Nomini tuo da gloriam"
(Not to n00bs, o Lord, not to n00bs, but to your Name give glory)
Thanks for the clarification on the Hungarian units, Bretwalda.
Interesting thing with the pronunciation of the endings in szekely and jobbagy.
The language of my native country Finland is related to Hungarian, but the two languages are so different. In Finnish writing, every letter corresponds to one phonetic sound, but I think the reason for that might be that Finnish grammar was set in the 19th century when there was better communication, more learned people who used better logic and very few old texts that would act as an 'illogical' model.
"Non nobis Domine non nobis, sed Nomini tuo da gloriam"
(Not to n00bs, o Lord, not to n00bs, but to your Name give glory)
I once killed 250 men with one organ gun. The first shot routed a unit of urban milita, I then sent a single man over to hold some feudal sergeants in position whilst they reloaded, 2 shot later and the sergeants were running.
Originally Posted by Marquis de Said
Nice![]()
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