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  1. #1
    Master of Puppets Member bretwalda's Avatar
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    Default Re: Region Discount ideas

    The thing is that I realized that MTW is more complex than I though so by putting my favourite units to the bonus position in the provinces might make an AI too powerful or stall its development so generarly upset the balance of the game...

    But I decided I will do it, use the -ian switch (haven't tried it but hope will work) and see if this works out...
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  2. #2
    Creator of the Medmod for M:TW Member WesW's Avatar
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    Default Re: Region Discount ideas

    In regards to becoming a better player, I would concentrate on playing shorter games, rather than 3-era marathons. Once you are twice the size of the next largest faction, the rest of the game is just mopping up, imo.
    As for using a mod, I would give it a shot at least. Version 1 of the Medmod deals exclusively with balancing and AI improvement, without adding new units or factions, so I would think anyone would enjoy it regardless of their experience or skill level. It corrects a lot of bugs, and makes the game more enjoyable in general while you are learning. Versions 3 and 4 throw a lot more at you, so you might want to wait a little while before delving into them.
    Wes Whitaker's Total Modification site:

  3. #3
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: Region Discount ideas

    Quote Originally Posted by WesW
    In regards to becoming a better player, I would concentrate on playing shorter games, rather than 3-era marathons. Once you are twice the size of the next largest faction, the rest of the game is just mopping up, imo.
    Mopping up sounds about right and I guess that could get old, very quickly, when the resistance against you isn't up to much. Conversely, I reached the boredom threshold in my Byz/Conquest/Normal campaign at a point where I was attacking a multi-stack Spanish force, having met them halfway across Africa. The game crashed before the battle began and I left it in that state. Just the amount of 'admin' needing to be done each turn was becoming a drag. Resistance against me was strong and I could see a long slog ahead, which I couldn't stomach, on the day. I may still go back to it later but the HRE/GA campaign continues to hold my interest, precarious as it is.

    I could speed up the process of learning about High/Late units simply by starting a fresh campaign in the relevant era. I only recently realised that you get ready-made Citadels in Late, for instance, which saves a lot of time and money. My tendency toward economic mismanagement suggests to me that the chances of building one for myself, in a 3-era game, are quite small by comparison, which means not getting to even see the better types of High/Late units, let alone use them.


    I wasn't aware that earlier versions of your mod were still available, so I really ought to take a closer look at your website. Thanks for mentioning this.

    EYG

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