
Originally Posted by
Bwian
No...not necessary really.
The swordsman animations can all be used exactly as they are, since they actually fit OK. It's only when teh guy tries to stab with an axe that things look silly. The other animations don't actually look wrong, with the unit just holding the axe.
For a foot anim, you need to change only 4 anims....mounted is a bit more, since they have 'high' and 'low' attacks depending on whether they are striking at a mounted or ground unit.
When you make the copy of fs_swordsman .... lets call it fs_axeman ....
By default, all the animations will STILL be looked for in the stock place. All the animations will automatically be found and it will work just like a swordsman. All you need to do is take the stabbing animations, and replace them with copies of the slashing anim in a folder of tehir own, so we don't destroy the stabbing anim for the swordsman. It's only a few. Then...you ONLY re-direct it to your folder for the changed anims. Saves a LOT of work and prevents bloating of teh animation pack.
If you want... I will have a go at doing it when I get in from work later on. Should be straight forward enough to make fs_axeman, fs_fast_axeman and fs_hc_axeman
Have you got an e-mail accuont able to handle a 6mb or so zipfile?
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