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Thread: Naval combat

  1. #1
    Senior Member Senior Member English assassin's Avatar
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    Default Naval combat

    Does anyone know if there is a good big gun warship naval sim out there? (ie probably WWI or WWII) I'm thinking one that allows you to fight fleet actions. I remember one came out a few years ago, the name escapes me, but although the ship to ship stuff had good reviews, it didn't include submarines (or it might have been aircraft, or even both) and all actions were deep water (ie it didn't include land either).

    That seemed to me to change the tactcial options so much that it wasn't worth having. Hunting the Bismark without the Ark Royal? Closing on Jutland knowing there were no Germans submarines ahead? Bleh.

    Anyone got anything like this they would recommend?
    "The only thing I've gotten out of this thread is that Navaros is claiming that Satan gave Man meat. Awesome." Gorebag

  2. #2
    Medical Welshman in London. Senior Member Big King Sanctaphrax's Avatar
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    Default Re: Naval combat

    I remembaer hearing about a destroyer sim a while back, Destroyer Command or some such-although, the ships involved might not be big enough for you. The cool bit about it, from what I read, was that the same company made a Submarine command, and you could multi with the Destroyer Command players hunting the Submarine command players.

    I never played it though, so I don't know if the execution was as good as the concept.
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  3. #3
    Legendary Member Taurus's Avatar
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    Default Re: Naval combat

    I played Submarine Command and I too heard about the Destroyer/Sub battles but to be honest those sort of games arn't really my cup of tea.

  4. #4

    Default Re: Naval combat

    Quote Originally Posted by English assassin
    Does anyone know if there is a good big gun warship naval sim out there?
    NWS: Thunder at Sea is an operational naval campaign simulator centering on surface warfare that also includes air and submarine elements. Thunder at Sea uses the latest version of the Fighting Steel Project to resolve the resulting surface engagements. Thunder at Sea is capable of simulating any naval operation between 1890 and 1945. Command the lonely Tirpitz lurking in Norwegian fiords, ready to pounce upon the arctic convoys. Lead savage encounters in the waters outside Guadalcanal. Hunt disguised raiders in the vast reaches of the Indian Ocean. Face the rain of steel conducting evacuations off Crete. Thunder at Sea comes with several operational scenarios including Operation Rheinubung, Guadalcanal, Malta convoys, Arctic convoys and German raiders in the Indian Ocean. Information on fates of individual ships recorded and presented after the battle. also included is a random scenario generator. In addition, users can create their own scenarios, or edit existing scenarios, as the scenario format is fully open and documented. Documentation of scenario format is included with the simulation.

    Features:
    * Full zoom capable detailed strategic map covering any theatre in the world.
    * Land and weather effects included.
    * Land based and carrier air, submarines and minefields.
    * Recon by land or carrier aviation, or floatplanes.
    * Shadowing by cruiser patrols.
    * Realistically unclear, delayed, or even misleading sighting reports.
    * Operational scenarios covering up to a month.
    * Real time with pause function for orders.
    * Realistic range limitations and refueling, at sea or in port.
    * Missions for task forces include: Convoy, Tactical transport, Bombard, Mine laying, Intercept, Patrol etc.
    * Surface battles are resolved using the latest version of the free Fighting Steel Project.
    * Automatic feedback of battle results from Fighting Steel.
    * Cause of loss recorded for every ship sunk or damaged.
    * Play as either side or let the AI handle both sides and sit back and play the resulting scenarios.
    * Campaigns with a series of linked Thunder at Sea scenarios in a specific theatre.
    * The ability to edit your own missions using a scenario editor!


    Thunder at Sea

    Fighting Steel Project

    _________Designed to match Original STW gameplay.


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  5. #5
    Senior Member Senior Member English assassin's Avatar
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    Default Re: Naval combat

    Fantastic, thanks Puzz3d. Henceforth you may all call me First Sea Lord Assassin.

    @BKS, destroyers would be cool, but it was heavy metal I was really hoping for, right enough.
    "The only thing I've gotten out of this thread is that Navaros is claiming that Satan gave Man meat. Awesome." Gorebag

  6. #6
    Member Member The Marcher Lord's Avatar
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    Default Re: Naval combat

    If you want something more along the 3d tactical side try Enigma: Rising Tide (Gold Edition)
    It is set in a fictitious world c.1937+ assuming the first world war never ended and technological developments have advanced, but the ships are still pretty historically accurate and you get to play surface or in subs. There are campaigns for each of the main nations as well as singleplayer. Multiplayer is to follow. The accent is very much on tactics and some of the campaign missions are extremely tough.

  7. #7
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Naval combat

    How's about Silent Hunter 3?!
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  8. #8

    Default Re: Naval combat

    Quote Originally Posted by Gelatinous Cube
    mmm.. I'd love a game that lets me play out the Battle of Jutland in a nice strategic fashion.
    Ditto
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  9. #9
    The Sword of Rome Member Marcellus's Avatar
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    Default Re: Naval combat

    Quote Originally Posted by edyzmedieval
    How's about Silent Hunter 3?!
    It's a great game, but you can only play with U-boats, and I think that English Assassin is looking for a game where you can play with battleships in large sea battles.
    "Look I’ve got my old pledge card a bit battered and crumpled we said we’d provide more turches churches teachers and we have I can remember when people used to say the Japanese are better than us the Germans are better than us the French are better than us well it’s great to be able to say we’re better than them I think Mr Kennedy well we all congratulate on his baby and the Tories are you remembering what I’m remembering boom and bust negative equity remember Mr Howard I mean are you thinking what I’m thinking I’m remembering it’s all a bit wonky isn’t it?"

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  10. #10
    Senior Member Senior Member English assassin's Avatar
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    Default Re: Naval combat

    Quote Originally Posted by Marcellus
    It's a great game, but you can only play with U-boats, and I think that English Assassin is looking for a game where you can play with battleships in large sea battles.
    Yes indeed. I fancy myself as Beatty, not Doenitz. Fighting Steel was the game engine I was remembering from a few years back, so I've ordered Thunder at Sea and I'll post if its any good.

    Enigma-Rising Tide looked OK but NO ROYAL NAVY OPTION. What is that all about? Voice command looked fun though.
    "The only thing I've gotten out of this thread is that Navaros is claiming that Satan gave Man meat. Awesome." Gorebag

  11. #11

    Default Re: Naval combat

    Quote Originally Posted by English assassin
    Yes indeed. I fancy myself as Beatty, not Doenitz. Fighting Steel was the game engine I was remembering from a few years back, so I've ordered Thunder at Sea and I'll post if its any good.
    You have Fighting Steel to resolve the battles in Thunder at Sea? It's separate and cost $10. The Fighting Steel Project v10.1 update is free.

    _________Designed to match Original STW gameplay.


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  12. #12
    Senior Member Senior Member English assassin's Avatar
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    Default Re: Naval combat

    Opps, I got confused between fighting steel, and the fighting steel project upgrades. I bet this would never have happened to Nelson. Never mind, both are on order now.
    "The only thing I've gotten out of this thread is that Navaros is claiming that Satan gave Man meat. Awesome." Gorebag

  13. #13
    Provost Senior Member Nelson's Avatar
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    Default Re: Naval combat

    Anyone remember an old Microprose title called Task Force: 1942? It is my favorite surface naval sim ever. This game has a great campaign that allows you to control DE to BB as USN or IJN as you try to influence the outcome ashore on Guadalcanal.

    I would love to see a new big gun naval sim that gets you into the gun directors seat, the torpedo mounts and the AAA. The destroyer sims of late haven’t done much for me. SH3 is outstanding but sub games are way different from hammering surface shootouts. There’s nothing quite so satisfying as observing shot fall until you straddle your target and see the hits.
    Time flies like the wind. Fruit flies like bananas.

  14. #14
    Senior Member Senior Member English assassin's Avatar
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    Default Re: Naval combat

    I bet this would never have happened to Nelson
    Blimey. No sooner do I speak than his Lordship appears... ;-)
    "The only thing I've gotten out of this thread is that Navaros is claiming that Satan gave Man meat. Awesome." Gorebag

  15. #15

    Default Re: Naval combat

    Quote Originally Posted by Nelson
    Anyone remember an old Microprose title called Task Force: 1942? It is my favorite surface naval sim ever. This game has a great campaign that allows you to control DE to BB as USN or IJN as you try to influence the outcome ashore on Guadalcanal.
    I went with the Great Naval Battles series. It had its problems in the surface combat model and poor tactical AI. Even so, I found GNB II Guadalcanal quite interesting mostly for the carrier ops, and played it a lot.

    Quote Originally Posted by Nelson
    There’s nothing quite so satisfying as observing shot fall until you straddle your target and see the hits.
    That's the main attraction of Fighting Steel. The FSP has brought the realism of the combat model to a high level, and the AI is good. However, there is no land, aircraft or submarines in the tactical game. The Thunder at Sea wrapper provides those aspects at the strategic level. Damage to ships and other stats such as remaining ammo are passed between the strategic and tactical games. In a recent Bismark breakout scenario I played, the Bismark was hit by a torpedo during an attack by swordfish planes on the strategic map which slowed it to 10 knots (a very lucky hit). Later a British task force of 2 BB's, 10 DD's and 1 CA intercepted the two German ships, and Fighting Steel was invoked to play out the battle. The Bismark didn't stand a chance against such a force, and the 10 knot max speed prevented it from disengaging. At the end of the scenario, the Bismark was heavily damaged and dead in the water. The DD's which were left to finish her off failed because they needed one more torpedo hit than they got. However, the Bismark wasn't going to escape back on the strategic map because she was dead in the water. The British Task Force re-engaged, and when Fighting Steel was invoked again, the BB's quickly sank the Bismark.

    _________Designed to match Original STW gameplay.


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  16. #16
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Naval combat

    So it's like RTW, with this "Thunder at Sea" program for the strategy map, but "Fighting Steel" for graphical tactical battles?

    And has Fighting Steel been improved since Gamespot gave it a 5.6?

  17. #17

    Default Re: Naval combat

    Well Thunder at Sea is continuous play with a pause option, and yes Fighting Steel has been greatly enhanced over the past 5 years. SSI gave the source code to the people working on the Fighting Steel Project with the stipulation that any improvements to the game would be made available free of charge.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  18. #18

    Default Re: Naval combat

    I had Jane's Naval Command, but I never really took well to it. Beyond that, I used to play Silent Service for the NES with my father as a child, so I recently picked that up for nostalgic value. You can only be a sub, but it's pretty intense.

  19. #19

    Default Re: Naval combat

    I've been eyeing this little bugger off since someone posted this link here a couple of years ago:

    The Russo-Japanese War 1904-1905 (Development Title)

    Still waiting...

    A.

    Edit: Alternatively, click here .

    Aaaaaargh!
    Last edited by Degtyarev14.5; 09-20-2005 at 01:54.

  20. #20
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Naval combat

    Actually you can get some pretty nice surface battles out of SH3. The downside is just that you have to create them and that they are resolved without your intervention. But they are indeed very nice to look at (I still play my Bismarck-Tirpitz-Prinz Eugen vs Rodney-Nelson-Dido-Fiji).
    You may not care about war, but war cares about you!


  21. #21

    Default Re: Naval combat

    Quote Originally Posted by Gelatinous Cube
    Russo-Japanese war? Doesn't sound so fun. It was awfully one-sided. Even if you deviate from history, the disparity between forces is pretty pathetic.
    The game is developed by Norm Koger. He's legendary in wargame development. According to a post on usenet, Norm responded to a recent email that the game is finished and ready for release, and he's working on the legal contracts to get it released. In the past, he's been prevented from patching his games by publishers, and it would be nice if he could find a way around that problem even if it meant self-publishing and charging more for the game. This is where Fighting Steel Project excels because it has gotten 10 major revisions and many minor revisions over the last 4 years because SSI relinquished some of their legal control and allowed the source code to be modified.


    Kraxis,

    The Bismark breakout scenario in Fighting Steel Project with the Thunder at Sea wrapper is very good. I've played it over 50 times, and haven't tired of it. Navies at War due for release Q2 2006 will replace Fighting Steel Project, and will have land masses included in the tactical engine.

    _________Designed to match Original STW gameplay.


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  22. #22
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Naval combat

    Hmm... Ehm, what am I supposed to order? The Fighting Steel game or the Fighting Steel Project CD? Can't find the first, but the second costs 10$. I'm a little confused.
    You may not care about war, but war cares about you!


  23. #23

    Default Re: Naval combat

    You have to own the Fighting Steel game or purchase it for $10. Fighting Steel Project is a free download and patches the Fighting Steel game. The current version of Fighting Steel Project is apparently the last major revision which will be released. You can also buy their Thunder at Sea operational campaign simulator which costs $25, and includes the Fighting Steel Project patch. There are air and submarine elements included in Thunder at Sea, and it calls Fighting Steel to resolve the ship-to-ship battles. It's not necessary to keep any CD's in the drive.
    Last edited by Puzz3D; 09-22-2005 at 00:21.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  24. #24
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Naval combat

    Let me get this straight, you can't go in and play captain? Or firedirector? It is purely tactical and strategic considerations?
    You may not care about war, but war cares about you!


  25. #25

    Default Re: Naval combat

    At the operational level in Thunder at Sea, you control the speed and movement of task forces, refueling, patroling, detaching ships and can make air strikes from carriers. There is air recon but I think it's automatic if you have the aircraft, and I think the land based aircraft strikes are automatic. I believe submarine attacks are automatic as well. You can hit mines.

    At the tactical level in Fighting Steel, you control individual ships or groups of ships in a division. You can detach ships from a division. You control speed, direction, smoke, evasive maneuvering, recognition lights, forward main batteries, aft main batteries, port secondary batteries, starboard secondary batteries, ammo type (armor piercing, high explosive, common and starshells), torpedoes and searchlights. Ships can sustain superstructure damage, fires, knocked out turrets and torpedoe mounts, flooding, magazine hits and damage or destruction of important systems such as damage control, electrical, bridge, radar, engines, rudder, optical sights and searchlights. Damage control is automatic. You can play entirely on a 3D map or switch to a 2D map. Probabilities of hitting the target are continuously available. Direct and plunging fire is modeled and armor thickness varies on different parts of the ship; all historically accurate for the type of ship and shells fired. Ships slow down when flooding until the flooding is controlled and the water pumped out. Firing rate declines as different systems sustain damaged, and recovers if the systems can be repaired.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  26. #26
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Naval combat

    Quote Originally Posted by Gelatinous Cube
    mmm.. I'd love a game that lets me play out the Battle of Jutland in a nice strategic fashion.
    Ever tried Jutland?

    CA and up individual, DD & CL flotillas and demi-flotillas...


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  27. #27
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Naval combat

    Ahh good...

    I remember an old game that was similar to this. Can't remember the name really and everything was in 2D on a map. But there you could control the damage control (first you had to put out fires, then repair, before pumping out). And you could assign planes to patrol.
    It was beautiful when you sighted a British fleet and sent 50 He111 to attack it with two torpedoes each. All those streaks.... BOOOOM!!!

    Well, I might get Fighting Steel.

    But wouldn't it be cool with an MP game where one guy controls the fire direction and rudder, and others control the weapons. I can just imagine the fire director yelling out loud "NONONO 200 meters UP!"
    Last edited by Kraxis; 09-23-2005 at 12:03.
    You may not care about war, but war cares about you!


  28. #28

    Default Re: Naval combat

    The focus of Fighting Steel is on maneuvering the ships and deciding what to shoot at given the tactical situation and the strategic objective. You aren't taken away from that level of decision making by personally aiming the guns or managing a damage control team. You're thinking remains focused on that of a Captain or Admiral, and there are positive aspects to that in terms of immersion into that role and maintaining clear thinking about the decisions to be made.

    A few other things about the game not all postive: Fighting Steel can handle up to 32 ships in a battle. Weather effects and sea state leave a lot to be desired visually. Ships don't slow down when they turn. I can't Alt Tab out of a battle in progress and return to it because the graphics don't all come back properly. You can save and reload ok.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  29. #29
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Naval combat

    Oh, so there will be no Jutland?
    Damn... The only true big dreadnought battle and it isn't possible.
    You may not care about war, but war cares about you!


  30. #30

    Default Re: Naval combat

    Quote Originally Posted by Kraxis
    Oh, so there will be no Jutland?
    No Jutland. And, as far as I can tell Fighting Steel only has WWII ships. So, eventhough Thunder at Sea can handle battles from 1890 to 1946, I don't see how Fighting Steel can handle it. The plan was to put ships going all the way back to ironclads into Fighting Steel, but I think it turned into too much work to accomplish. I'll try to find out more about this.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

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