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  1. #1
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Naval combat

    So it's like RTW, with this "Thunder at Sea" program for the strategy map, but "Fighting Steel" for graphical tactical battles?

    And has Fighting Steel been improved since Gamespot gave it a 5.6?

  2. #2

    Default Re: Naval combat

    Well Thunder at Sea is continuous play with a pause option, and yes Fighting Steel has been greatly enhanced over the past 5 years. SSI gave the source code to the people working on the Fighting Steel Project with the stipulation that any improvements to the game would be made available free of charge.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  3. #3

    Default Re: Naval combat

    I had Jane's Naval Command, but I never really took well to it. Beyond that, I used to play Silent Service for the NES with my father as a child, so I recently picked that up for nostalgic value. You can only be a sub, but it's pretty intense.

  4. #4

    Default Re: Naval combat

    I've been eyeing this little bugger off since someone posted this link here a couple of years ago:

    The Russo-Japanese War 1904-1905 (Development Title)

    Still waiting...

    A.

    Edit: Alternatively, click here .

    Aaaaaargh!
    Last edited by Degtyarev14.5; 09-20-2005 at 01:54.

  5. #5
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Naval combat

    Actually you can get some pretty nice surface battles out of SH3. The downside is just that you have to create them and that they are resolved without your intervention. But they are indeed very nice to look at (I still play my Bismarck-Tirpitz-Prinz Eugen vs Rodney-Nelson-Dido-Fiji).
    You may not care about war, but war cares about you!


  6. #6

    Default Re: Naval combat

    Quote Originally Posted by Gelatinous Cube
    Russo-Japanese war? Doesn't sound so fun. It was awfully one-sided. Even if you deviate from history, the disparity between forces is pretty pathetic.
    The game is developed by Norm Koger. He's legendary in wargame development. According to a post on usenet, Norm responded to a recent email that the game is finished and ready for release, and he's working on the legal contracts to get it released. In the past, he's been prevented from patching his games by publishers, and it would be nice if he could find a way around that problem even if it meant self-publishing and charging more for the game. This is where Fighting Steel Project excels because it has gotten 10 major revisions and many minor revisions over the last 4 years because SSI relinquished some of their legal control and allowed the source code to be modified.


    Kraxis,

    The Bismark breakout scenario in Fighting Steel Project with the Thunder at Sea wrapper is very good. I've played it over 50 times, and haven't tired of it. Navies at War due for release Q2 2006 will replace Fighting Steel Project, and will have land masses included in the tactical engine.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  7. #7
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Naval combat

    Hmm... Ehm, what am I supposed to order? The Fighting Steel game or the Fighting Steel Project CD? Can't find the first, but the second costs 10$. I'm a little confused.
    You may not care about war, but war cares about you!


  8. #8

    Default Re: Naval combat

    You have to own the Fighting Steel game or purchase it for $10. Fighting Steel Project is a free download and patches the Fighting Steel game. The current version of Fighting Steel Project is apparently the last major revision which will be released. You can also buy their Thunder at Sea operational campaign simulator which costs $25, and includes the Fighting Steel Project patch. There are air and submarine elements included in Thunder at Sea, and it calls Fighting Steel to resolve the ship-to-ship battles. It's not necessary to keep any CD's in the drive.
    Last edited by Puzz3D; 09-22-2005 at 00:21.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  9. #9

    Default Re: Naval combat

    Quote Originally Posted by Puzz3D
    The game is developed by Norm Koger. He's legendary in wargame development. According to a post on usenet, Norm responded to a recent email that the game is finished and ready for release, and he's working on the legal contracts to get it released. In the past, he's been prevented from patching his games by publishers, and it would be nice if he could find a way around that problem even if it meant self-publishing and charging more for the game. This is where Fighting Steel Project excels because it has gotten 10 major revisions and many minor revisions over the last 4 years because SSI relinquished some of their legal control and allowed the source code to be modified.
    I am sooooo pleased to read these words!

    A.

  10. #10

    Default Re: Naval combat

    I figured this would happen. The first two times out in Fighting Steel I lost to CBR, and then the 3rd time out his Japanese fleet looked like what was left after the battle of Surigao Strait. Since then he hasn't wanted to play again.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  11. #11

    Default Re: Naval combat

    Quote Originally Posted by Puzz3D
    The game is developed by Norm Koger. He's legendary in wargame development. According to a post on usenet, Norm responded to a recent email that the game is finished and ready for release, and he's working on the legal contracts to get it released. In the past, he's been prevented from patching his games by publishers, and it would be nice if he could find a way around that problem even if it meant self-publishing and charging more for the game.
    Here's some news and screenshots from the wargamer.
    The game is called Distant Guns due late Fall 2005
    http://www.wargamer.com/news/news.asp?nid=2730#

    here's the game's website

    http://www.stormeaglestudios.com/public/home.html

    and here's a quote from a press release

    "The Distant Guns 3D render engine is the key to the next generation of leading edge gaming. We have laid out a path of development that will deliver gaming experiences that are beyond your wildest dreams. Some have managed to deliver hot looking historical games, with only surface historical accuracy. Others have served up extremely historically accurate games, but only average graphics.
    The Storm Eagle is committed to delivering both!"


    the screenshots look nice
    Last edited by phred; 10-22-2005 at 15:38.

  12. #12
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Naval combat

    Ah finally some news on this game and good news indeed! It looks very promising.


    CBR

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