I use RTW v1.5 and BI v1.6
I tried to include animations from chivarly TW to XGM. I wanted to see what the fs_crossbow does. I had no sucsess with this tutorial. Even if i tried to add this to original animations.
Got some errors like: the animation /data/animations/fs_crossbowman do not exist
It is my first attempt to add new animations, and english isn't my native language..![]()
4)
in windows copy fs_theunit_u_want_to_copy and rename the new skeleton.
Qestion: What i should copy? the skeleton and the skeleton folder? Where to?
fs_crossbowman.* and fs_crossbowman folder..?
5)
run xidxshell.bat
6)
type exactly:
chpath fs_newunitname copy all data/animations/
(one space goes here do not write this in parentesis) data/animations/fs_newunitname/
this will copy all the animations that the skeleton uses into data/animations/fs_big_indian_elephant/
remember that there must be a space between data/animations/ and data/aniamtions/fs_big_indian_elephant
Qestion: As i see this is used to copy the animation files from somewhere to the specified folder. Do i need to make this coping by xidxshell? Can't i just copy it to data/animations/data/animations/fs_crossbowman/ folder?
7)
ok now there is a folder Data\animations\data\animations\fs_newunitname with all the files right?
now do up arrow so you have the exact same line you typed before but remove the word "copy" be sure not to run this twice!...
this told the skelton to use the new files that you copied instead of vanilla
Question: why not twice? what it does?
Question: Am i correct, this chpath updates skeleton file, tells the skeleton to use files in data/animations/data/animations/fs_crossbowman/?
If i-m not using the shell to make copy, what i have to write into command line?
chpath fs_crossbowman all data/animations/(space)data/animations/fs_crossbowman/
8)
ok this is probably the most complicated, type exactly:
fork echo chpath fs_newunitname list all data/animations/ | xidx --shell >> list_anim.txt
this lists all the files we copied and saves then at the end of the file list_anim.txt. this is so when we run pack_aniamtions.bat we will pack all the copied files...
should say if went ok ... idx extractor packer
version 96 mady by vercingetorix...
Question: as i can see it is possible to just copy/write this to the end of the file if you have this writen in diferent animation file
Some mistake i noticed: thare is a file anim_list.txt and not list_anims.txt :)
9)
now open data\animations\list.txt and on the last line type fs_newunitname then save the file...
in list.txt not list_anim.txt
Question: Must this new animation be the last entri for sure?
Can you re-view your tutorial and include real example doing this step by step..![]()
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