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  1. #1
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Using Xidx and adding animations to game

    Updated with Unit scaling ...

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


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  2. #2
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Using Xidx and adding animations to game

    Updated with Suggestions....

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  3. #3

    Default Re: Using Xidx, adding animations to game and unit scaling

    This is a query about the BI part of your tuto (fs_crossbow)!!

    I'm sorry I must be dumb but.....

    Shouldn't I copy the animations(step6) in the ..\animations\BI\data folder also?

    Quote Originally Posted by PROMETHEUS
    7)
    ok now there is a folder Data\animations\data\animations\fs_newunitname with all the files right?
    now do up arrow so you have the exact same line you typed before but remove the word "copy" be sure not to run this twice!...
    this told the skelton to use the new files that you copied instead of vanilla
    If I can't do this twice I won't have the BI animations, right?



    Quote Originally Posted by PROMETHEUS
    9)

    now open data\animations\list.txt and on the last line type fs_newunitname then save the file...
    in list.txt not list_anim.txt

    (When copying an animationset that contains animations in the BI\data\animations\ folder then XIDX will not find those files.

    ADD TO TUTORIAL: 9a: Copy the contents of list_anim.txt and add it to the end of anims_list.txt. XIDX will now include the new files into the packing process.
    )
    Where does this list_anim.txt file come from?

    Don't get me wrong, I think your tuto is great. Thanks partly to you I was able to create multiple skeletons based on fs_crossbow with their own shooting/aiming animations. Only now I want to move them to the RTW folder.

    My goal = To start BI.exe in RTW mode and still be able to use bucellarii based models

    And I succeeded ! Tutorial will follow when I can find the time
    Last edited by Ra-az; 08-22-2006 at 02:44.

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