Updated with Unit scaling ...
Updated with Unit scaling ...
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Updated with Suggestions....
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
This is a query about the BI part of your tuto (fs_crossbow)!!
I'm sorry I must be dumb but.....
Shouldn't I copy the animations(step6) in the ..\animations\BI\data folder also?
If I can't do this twice I won't have the BI animations, right?Originally Posted by PROMETHEUS
Where does this list_anim.txt file come from?Originally Posted by PROMETHEUS
Don't get me wrong, I think your tuto is great. Thanks partly to you I was able to create multiple skeletons based on fs_crossbow with their own shooting/aiming animations. Only now I want to move them to the RTW folder.
My goal = To start BI.exe in RTW mode and still be able to use bucellarii based models
And I succeeded ! Tutorial will follow when I can find the time
Last edited by Ra-az; 08-22-2006 at 02:44.
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