Quote Originally Posted by NeonGod
What kind of Goidilic troops will be available for recruitment?
Hi NeonGod. The faction won't be strictly Goidelic, the period is more Laginian. But, to be honest, there wasn't much cultural difference between them.

What sort of units do you suggest? The only original unit I have thought about, so far, is some kind of "bata" or stick warband, perhaps like the Gaulish foresters. I am open to suggestions really.

Quote Originally Posted by Epistolary Richard
Well, the easiest way is using hidden resources (like the Sparta hidden resource in vanilla) so as they expand into winter or desert areas different specialised troop types become available.
Ah, yes. I understand what you mean. There isn't really a background for this with these two 'factions'. I'll probably keep it predominantly to vanilla-style recruitment, although I was considering adding pirates as a coastal resource in a limited number provinces, for Cretan recruitment.

Quote Originally Posted by snevets
The ultimate thing about having them be strong rebels is that there will be no option for peace. All or nothing. Simultaneously you will still have mainland invasion freedom.
I think the main reservation I have about increasing the island provinces is the changes it would mean to strategy. I want the strategic emphasis to be on managing a mainland invasion from a single island province, supported by one city and one port.

Any change to the domestic starting arrangement will eventually make the mainland invasion easier. Yes, the start may be more difficult. But once the island enemies have been overcome, the campaign will become significantly easier and begin to match the pace of ordinary vanilla campaigns like the Britons.

Three cities (and three ports) supporting a mainland invasion just doesn't appeal to me as much as one struggling province seeking a mainland foothold. The best proof will be in the playtesting later. We'll see.