Since city seiges are integral to the game, I can't imagine what is more important?Originally Posted by Greek_fire19
Since city seiges are integral to the game, I can't imagine what is more important?Originally Posted by Greek_fire19
I pretty much figured that change was not a user-friendly process.
As for the static state of these cities, would it not be most effective for the some of the greatest ancient cities? Rome, and Athens, perhaps Babylon or Alexandria...
It sure would be amazing to implement these cities. After all, these were the capitals of the greatest and most long-lived cultures of the day. It would also add TONS of character to the existing seige battles if just a few settlements were unique like this.
And they needn't be huge sprawling metropolises. Perhaps some of the more humble factions could also have there "great" city, although this would, of course, be to a lesser extent than Rome, Athens, et al.
For this reason, a static city, used infrequently for major historical points of interest, could be implemented with out affect to the rest of the system.
It would also "lighten the load" as far as effort is concerned...
If I knew how, I would help myself. But, unfortunately, I lack these skills.
But how would you do it in realistic scale? RTW can't handle cities on the scale in which they existed, at best you could get a very rough approximation, certainly not a good copy of the real locales. I agree it'd be nice for a couple of unique city plans to add variety, but this certainly shouldn't (and doesn't seem to be) a priority.
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
Rome changed a lot between 270 BC and 14 AD...it would work better for Alexandria or Carthage but even then it would be quite sketchy.Originally Posted by Divinus Arma
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
If you use Sig_One's method to create unique cities the cities are static and don't change during the game.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
Yes, I understand that, but why?Originally Posted by QwertyMIDX
I'm asking in the wrong forum...
Bookmarks