
Originally Posted by
Bwian
In actual fact, the tactical use of cavalry in WW1 was very different from that. They were no longer 'breakthrough' units, but were expected to exploit an infantry breakthrough of the front lines. Once the Infantry battered through the defences, the cavalry could move deep into the enemies rear echelons, disrupt communications and supplies and prevent any form of counter attack building.
You really need to find some way of making cavalry work in that manner, and ensure that the AI uses them correctly. Otherwise, the human player would have a huge advantage in single player. This is one major issue for major unit changes like this.
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