LXPeng having too much money can give you the following traits:
Corrupt: reduces law and bribing resistance.
Aesthetic: improves influence (city is easier to control) and reduces command.
ExpensiveTastes: reduces management so you get less income.
Epicurean: increases income, but makes easier to bribe.
BadAdministrator: reduces management so you get less income.
So what exactly is the problem? Expensive tastes and BadAdministrator shouldn't be much of a problem. They simply reduce management so you get less income. If your governors are outside of a city they get to keep their manegement, but it's not doing anyone any good now is it? A city with a governor with 0 manegement is just as good as a city without a governor. And they may still well have more than 0 manegement.
Epicurean actually increases trade income so where is the problem with that? Oh yeah, they are easier to bribe. But with the 1.2 patch bribing became much harder. Bribing characters in cities is off course even harder. Especially if there is a diplomat in the city.
Aesthetic is bad for a general, but good for a governor. Since I imagine generals will spend most of their time out in the field fighting enemies they should be fine. And governors will profit more from influence than from command.
Finally we have corrupt which is the only really harmful one because it reduces law. but the maximum effect is -3 law and for this trait to actually have a bad effect there must be a law bonus present in the city in the first place. Still a governor with good influence should proboably be able to outweigh these bad effects.
So if you consider it carefully what you are doing is pointless, because while these traits are negative they aren't particulary harmful to someone who's already making lots of money.
I say, if you have 50000 or more money left at the end of a turn send a diplomat and bribe an army or something. Once that no longer works well enough you are already making enough profit to completly ignore the negative effects of these traits.
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