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  1. #1
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Animation Flippering Resolved!!

    I individuated the reason of the sometimes flippering of custom made animations ....(no it is not the problem of the last frame of a loop to be the same of the first frame of a loop)

    sometimes when working in max and u make animation , u may make some corrections like deleting some stuff you have already changed , this may cause a sort of shadow memory effect in the max animation that when exported is recognized by the game and not handled properly so that it makes appear a sort of memory frame that kept the position of the once made change .... there is only one way I have found to resolve this ....

    Redo the loop by beginning and use always the back button to make corrections instead of deleting them ....

    This is what I have don and seems was the only way to fix the problem .....

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  2. #2
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Animation Flippering Resolved!!

    So you don't have to delete key animations? Just change them and leave it at that and use redo for changes?

  3. #3

    Default Re: Animation Flippering Resolved!!

    But here's the thing though -- let's say you exported a flickering animation, and see that it doesn't work properly in the game. Then if you import it back, it will appear perfectly smooth in the 3dmax still, and yet still flickering in RTW...

  4. #4
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Animation Flippering Resolved!!

    Sorry guys , This tut resolves the flikering just for some idels , I recently discovered that a couple of ones aren't still eliminated , I have tried all possible tricks and tips to erase them but they are always there , any suggestion is appreciated....

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


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  5. #5
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Animation Flippering Resolved!!

    This flickering is that for example an arm that suddenly has an extreme position and then pops back into the right position? I have this with a gun reloading animation. I thought that it was caused by extreme rotations of a bone which causes problems for the R:TW engine.

  6. #6
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Animation Flippering Resolved!!

    Quote Originally Posted by Duke John
    This flickering is that for example an arm that suddenly has an extreme position and then pops back into the right position? I have this with a gun reloading animation. I thought that it was caused by extreme rotations of a bone which causes problems for the R:TW engine.
    Yep, there was a discussion on the TWC forums about this some time ago, and this was pretty much the conclusion we came to.

    The only fix was to lessen the ammount of rotation on the offending bone at the frames it happened on. Pain in the rear.
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