So you don't have to delete key animations? Just change them and leave it at that and use redo for changes?
But here's the thing though -- let's say you exported a flickering animation, and see that it doesn't work properly in the game. Then if you import it back, it will appear perfectly smooth in the 3dmax still, and yet still flickering in RTW...
Sorry guys , This tut resolves the flikering just for some idels , I recently discovered that a couple of ones aren't still eliminated , I have tried all possible tricks and tips to erase them but they are always there , any suggestion is appreciated....![]()
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
This flickering is that for example an arm that suddenly has an extreme position and then pops back into the right position? I have this with a gun reloading animation. I thought that it was caused by extreme rotations of a bone which causes problems for the R:TW engine.
Yep, there was a discussion on the TWC forums about this some time ago, and this was pretty much the conclusion we came to.Originally Posted by Duke John
The only fix was to lessen the ammount of rotation on the offending bone at the frames it happened on. Pain in the rear.
Caligula and Hadrian - Unit and Building editors for Rome: Total War.
Now editing -
export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt
Still somewhat related to animation glitches.....
Has anyone got weird behavior after adding in custom shuffling or 90 degrees rotations animations? During a battle, the model may shuffle/walk slowly to either 4 directions, or turn their body to the left or to the right. I modified these files but ONLY the arms. I kept everything else unchanged. But when I inserted the new animations, the soldiers behave erratically. In combat, they can't turn partially anymore, they have to turn 90 degrees completely, then try to fix it with shuffling all over the place, giving the appearance of soldiers dancing around, turning left and right, trying desperately to align themselves with their target.
Same here , seems that a "Too big editing of the positions" has a result of flipperings and erratic motions , the best solution , is to keep things little changed , little movememnt for each bone and most of all use the back button , do not proced editing when u see that 3dsmax keeps a shadow memory of former positions...
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
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