Well, the British Isles will still be represented as Strong rebels, which is exactly what they were, and certainly is the bes way to depict them..
Well, the British Isles will still be represented as Strong rebels, which is exactly what they were, and certainly is the bes way to depict them..
Uh...right. They weren't "historically powerful", but there are five full stacks of rebels running around at the beginning of the game..
They were powerful defenders, just never attackers..., but for more on this complain at RTR forums, where you can help influence policy..
I have an inkling that such an action would be entirely futile.
Not really, there is a whole forum for suggestions. The old leadership of RTR may have not listend, but the new is making many changes for the better and are certainly open to suggestions..
Good to see some sort of institutionalised RTR presence here at the Org, King of Atlantis. The mod is brilliant and restored my faith in RTW. Early versions got the gameplay back to the saner MTW speeds and stripped out some of the sillier units while v6.0 does some very nice work improving the historical realism. I kinda wished RTR had it's own sub-forum, but then again it does have a lively set of forums on its own site.
Can you give a quick list of what's definitely coming in 6.1? I know there'll be balancing tweaks to the stats and an end to the CTD when the Romans get 50 provinces. From what you said, we'll be getting new German units/skins and losing the Gauls in Galatia. Any other big changes on the way? (Not that there need be, that's a pretty substantial patch.)
Well, First and foremost 6.1 is a patch.
It also includes new stuff that was planned for 7.0, but has already been finished.
For example beautiful germans, new romans, Gaul is restricted to Gaul.
These are the major changes though im sure there will be more to look foward too..![]()
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