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Thread: Rome Total Realism: Update Thread

  1. #31
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    Wow, lovely fellow isn't he, that Tyr guy?

    RTR 6.0 is a fantastic mod, btw. Adds not only more realism but also more challenges and better faction ballance. Now, at least the mighty Seleucids aren't the first to die when I'm not playing them

    Also, it's unfair to compare RTR 6.0 with EB. The latter is still in the works and has made no public release yet. You can play RTR now

  2. #32
    Don't worry, I don't exist Member King of Atlantis's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    Quote Originally Posted by Emerentius
    Great, it's going on/of the net now. Could just get in for a moment or so, hope your right
    Perhaps we could ask Tyr krause@krauselabs.net not to do this again?

    well, he wont be able too. He is no longer in charge, and the site will be bought by the current administration.

  3. #33
    Member Member Seleucos I Nicator's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    http://www.rometotalrealism.org/

    Our site is back up.
    Rome Total Realism team member
    Imperia Romana team member
    Syria TW mod creator, team leader

  4. #34

    Default Re: Rome Total Realism: Official Update Thread

    Any word on when the official patch will be released, and is there any word on whether or not the last, unofficial one was a dangerous bunch of files?

  5. #35
    Don't worry, I don't exist Member King of Atlantis's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    The official patch is comming soon, thats the only date available...


    The unofficial patch was an early version and buggy. It is much better to wait for the real thing..

  6. #36
    Don't worry, I don't exist Member King of Atlantis's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    6.1 patch has gone gold, will be ou shortly. For a full list of changes please check the link. Feel free to join our forums and comment.


    http://forums.rometotalrealism.org//...showtopic=8068

  7. #37
    dictator by the people Member caesar44's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    Please some details about :
    "Fixed the elephant problem"
    "Fixed the Romans starting position"
    "Fixed Syracuse"
    "Added Darths mod ver. 7.0"
    "Gauls campaign map fixed"
    "Thrace taken from Gaul"
    "Galatia taken from Gaul"
    "Senate re-added as faction" WHAT ??????????????????? where is the realism here ????? Damn !!!!!!!!!!!!!!!!!!!!!!!!!!!!
    "Incoporated skymod 1.31"

    Thanks in advance .
    "The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .

    "Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)

  8. #38

    Default Re: Rome Total Realism: Official Update Thread

    I'm almost certain the senate thing is just re-adding them to prevent the 50 province CTD thing (not giving them any provinces but nominally re-including them to stop the CTD)

  9. #39
    dictator by the people Member caesar44's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    You are probably right .
    "The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .

    "Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)

  10. #40
    Don't worry, I don't exist Member King of Atlantis's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    Well its out now!


    "Fixed the elephant problem"-
    "Fixed the Romans starting position"
    "Fixed Syracuse"
    Not sure about these ill try to look into it, but i know they are just little tweaks..

    "Added Darths mod ver. 7.0"
    Darth formations. Available at TWC. These ad many army formations, making the units start out with example, the general way in the back. This leads to realistic fighting and adds some level of difficulty

    "Gauls campaign map fixed"
    "Thrace taken from Gaul"
    "Galatia taken from Gaul"
    Gaul is in Gaul, nowhere else...

    "Incoporated skymod 1.31"
    A mod at TWC. Adds some very cool looking skies. Looks very pretty...

    And yes he was right...

    hope that helps..

  11. #41
    dictator by the people Member caesar44's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    Thanks
    "The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .

    "Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)

  12. #42

    Default Re: Rome Total Realism: Official Update Thread

    Yes I was right! Anyway...

    I would be interested to know what changes have been made to Syracuse (hint)...?

  13. #43
    Member Member Helgi's Avatar
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    Smile Re: Rome Total Realism: Official Update Thread

    Downloaded the 6.1 patch and played for a few hours as the Romans, Loved the fact that the Italian Swordsmen can lob pilums and the Hastatii, Princips and Triarii skins are tops. have to see still how the patch affects the Samatians/Sythians
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


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  14. #44
    Don't worry, I don't exist Member King of Atlantis's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    Okay, there is a quick patch made for the german Aor, but also 6.2 is already being planned. Some bugs slipped into the game and they are currently being worked out.

  15. #45
    graduated non-expert Member jerby's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    god..6.0 si out a month.
    6.1 comes along.
    three days later 6.2 is annouced..
    weird..
    would have thought them to test a little more..Pushign release dates for mod-patches?? :S

  16. #46

    Default Re: Rome Total Realism: Official Update Thread

    Quote Originally Posted by jerby
    god..6.0 si out a month.
    6.1 comes along.
    three days later 6.2 is annouced..
    weird..
    would have thought them to test a little more..Pushign release dates for mod-patches?? :S

    So timely patches that fix some major and minor issues is a bad thing now?

    We tested 6.1 for more then a month, every day. we had 15 builds of the patch before release. We tested it. If planning to support your community with timely patches is a bad thing. I must appologize.

    6.1 one was released with a campaign movement bug. It was either release the patch with this bug or wait weeks and release it when we fixed it. So we released 6.1 so people could play with the new units and improved balancing measures. Then said we'd have 6.2 which would address any issues plus the movement bug would be out when that bug was addressed. We aren't CA, we don't ignore issues.
    Creator of The Crusades a complete modification for Barbarian Invasion
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  17. #47
    Member Member Helgi's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    Is the new patch going to rework the Samatians and bring them back to what they were before, or closer?
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


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  18. #48

    Default Re: Rome Total Realism: Official Update Thread

    Quote Originally Posted by jerby
    god..6.0 si out a month.
    6.1 comes along.
    three days later 6.2 is annouced..
    weird..
    would have thought them to test a little more..Pushign release dates for mod-patches?? :S
    ??????
    I think that the more people test a mod, the more bugs may be discovered, and then fixed.
    So the mods are to be issued on a large scale for large scale testing.
    Thanks to the RTR team for their wonderful job !

    I need Just a wider map such as Magna Carta , that would fill my wildest dreams
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  19. #49
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    Hello,

    I have some questions, before I download this almost 300Mb (Wow!) Mod... :)

    maybe you could direct me to somewhere to read about it however, the main page description does not have the answers I seek...

    [quote[
    A* Seventeen fully playable factions
    B* Two hundred new historically accurate army units
    C* Totally revamped combat stastics system
    D* New "Area of Recruitment" gameplay mechanic
    E* Comprehensive graphical overhaul of the front end
    F* Introduction video, faction elimination videos
    G* Redesigned campaign map
    H* Classical soundtrack conceived by a professional composer.
    I* Many new custom battle locations
    J* Additional historical battles
    K* Authentic battle formations and army deployments
    L* Enhancements enabling the AI to fight "smarter"
    [/quote]

    A - I immagine, more or less the Factions we have now, but some changed to more historically accurate yes? Is there a list of these Factions somewhere?

    B - The New Units, are not in addition to the existing ones yes? To my knowledge there is a limit of 300 units...so that means many of the Vanilla Units have been changed Grapphically and Statistically to reflect more historical accuracy, is there a list of all these units somewhere?

    C - Self explanatory. No questions.

    D - Self explanatory. No Questions.

    E - Does that mean Overhaul of all of the Interface?

    F - Self Explanatory. No Questions.

    G - Ok, is this a Larger map, the same map with more provinces or redisigned provices? Is there anywhere we can see this map?

    H - Self explanatory. No questions.

    I - Self explanatory. No Questions.

    J - Self Explanatory. No questions.

    K - Is there a place we could see some of these?

    L - Self explanatory. No questions.

    Thank you kindly.
    Duke Surak'nar
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  20. #50
    dictator by the people Member caesar44's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    [QUOTE=Philip of Massalia]??????

    Thanks to the RTR team for their wonderful job !



    Yes !!!
    "The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .

    "Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)

  21. #51

    Default Re: Rome Total Realism: Official Update Thread

    Hi. I just installed the RTR along with 6.2 patch and the music addon. The game loaded but I had an immediate problem with graphics. My screen looked like an old TV set with flickering black bars across the screen. When I started a campaign the forests kept disappearing.

    Any suggestions on how to fix this?

  22. #52
    Don't worry, I don't exist Member King of Atlantis's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    Sorry guys for lack of responses, but I have actually retired from this role.. I hoping to get a replacement to keep you guys updated though..


    But here I go to help a little..

    - I immagine, more or less the Factions we have now, but some changed to more historically accurate yes? Is there a list of these Factions somewhere?
    Less factions because only one roman family, two families and senate have been adondened.

    B - The New Units, are not in addition to the existing ones yes? To my knowledge there is a limit of 300 units...so that means many of the Vanilla Units have been changed Grapphically and Statistically to reflect more historical accuracy, is there a list of all these units somewhere?
    Every unit has been overhauled, but many new ones as well..

    As for other stuff check the gallary at the site..

    And the map is bigger with more provinces..,

  23. #53

    Default Re: Rome Total Realism: Official Update Thread

    figuredi would do an rtr update
    This is the 6.3 map skin. I worked hard on it. I hope you enjoy it.





    Special thanks to the NASA Blue Marble. The texture was based off of their work. This is your tax dollars at work.

  24. #54
    Member Member Cid's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    Really dumb question,

    Uh...how do you do a second install of RTW? I've got BI installed and as I understand it the 1.3 Patch makes it impossible to run RTR. I've tried to do a second install by creating an RTR folder, exploring the RTW disk and hitting "Setup.exe". When I do, however, it asks me whether I'd like to "uninstall RTW and all it's components". Can't figure it out.

    RTR is such an improvement over vanilla that, once played, vanilla seems ridiculous (imho)...AI Carthage for example is a 90 lb. weakling which makes playing as the Scipii a bore.

    Any help would be appreciated.

  25. #55
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    Quote Originally Posted by Cid
    Really dumb question,

    Uh...how do you do a second install of RTW? I've got BI installed and as I understand it the 1.3 Patch makes it impossible to run RTR. I've tried to do a second install by creating an RTR folder, exploring the RTW disk and hitting "Setup.exe". When I do, however, it asks me whether I'd like to "uninstall RTW and all it's components". Can't figure it out.

    Copy your entire RTW folder and paste it. This could take a little while as it is 2.5 GB or there abouts.

    However. I would highly suggest using Verc's RTW modswitcher. Makes things so much simpler and cleaner. And you only need one install of RTW.

  26. #56
    Member Member Cid's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    Thanks Shifty,

    Does the mod switcher work with the BI 1.03 patch? If not I'll have to reintall, then copy RTW patched to 1.02 (no big deal really).

  27. #57
    Member Member Helgi's Avatar
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    Smile Re: Rome Total Realism: Official Update Thread

    Quote Originally Posted by BDH
    figuredi would do an rtr update
    This is the 6.3 map skin. I worked hard on it. I hope you enjoy it.





    Special thanks to the NASA Blue Marble. The texture was based off of their work. This is your tax dollars at work.
    Loved the map is it RCG 2 or similler?
    LOL @ Special thanks to the NASA Blue Marble. The texture was based off of their work. This is your tax dollars at work rotflol
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


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  28. #58

    Default Re: Rome Total Realism: Official Update Thread

    Hey BDH,

    Thanks for continuing this mod's update.

    will you fully publish the 6.3 version sir?

    thank you, hellas1


  29. #59

    Default Re: Rome Total Realism: Official Update Thread

    6.3 will be the final version of the 6.x series, after that, work will officially focus on 7.0

  30. #60
    Member Member Cid's Avatar
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    Default Re: Rome Total Realism: Official Update Thread

    OK,

    Another dumb question (I seem to be good at them). Anyone know what key to press to get from the game back to my Desktop?? The reason I ask is that even with the 1.3 patch, RTR is so much better (IMO) than vanilla RTW that I'm sticking with it. Problem is that damn save game siege bug. If I can play less than an hour I'd like to put my computer on standby and resmue rather than have all AI sieges lifted.

    When's the 1.3 compatible mod coming out?! (just kidding)

    Thanks

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